The Sand Court
Ul'dah & Thanalan ✦ Revolutionary Organization
The Sand Court
The desert remembers every drop of blood the Syndicate spilled. We are here to collect the debt.
✦ Art by Alienandinhe on X

The Sand Court is a revolutionary organization born from the dust and blood of Thanalan. It moves where the Brass Blades refuse to patrol and the Immortal Flames choose not to look: the lower markets, the refugee camps beyond the gates, the forgotten roads where the poor bleed in silence so that Ul'dah's upper city can shine.

Led by Yucca Al'sahra, the Court fights for those the Sultanate has abandoned. It smuggles medicine to communities the Monetarists have starved. It redistributes wealth taken by force from people who never had a voice. It stands, armed and unafraid, between the vulnerable and those who feed on them.

Ul'dah calls us criminals. The Syndicate calls us a threat. The people of the lower city call us by name, and they do not flinch when they say it.

// Operating Principles

We do not steal from those who cannot afford the loss. We do not harm people who cannot defend themselves. We do not move product that destroys the communities we fight to protect.

The Syndicate and Monetarists extract wealth from Thanalan and call it commerce. The Sultanate and Royalists extract obedience and call it order. The Brass Blades sell their loyalty to the highest bidder and call it law. We extract nothing from Thanalan. What we take comes from those who have taken first.

If that makes us outlaws, then the law was never written for the people it claims to serve.

🏜️Desert Route LiberationThe trade routes of Thanalan belong to the people who walk them, not the Monetarists who tax them. The Court secures safe passage for those who cannot afford Syndicate tolls, and ensures goods reach the communities that need them most.
⚖️Lower City JusticeThe courts of Ul'dah serve those with coin. We serve those without. Disputes, debts, stolen wages, broken agreements. Where the Sultanate offers nothing, the Sand Court answers, and its word holds weight.
🔑Intelligence & AccountabilityThirty years of ledgers, deals, and records the Syndicate never meant to surface. The Court inherited all of it. What we know about how Ul'dah truly operates is considerable, and deployed with intention when it serves the people.
🛡️Protection of the VulnerableVendors in the lower market. Workers who carry cargo for starvation wages. Families in the refugee quarters. The Court stands between them and those who would take what little they have. This is not charity. This is the entire point.
🔥Direct ActionWhen Monetarist operations bleed the lower city dry, we cut the wound at the source. Supply chains interrupted. Records made public. Wealth returned to the hands it was taken from. Revolution is not always loud. Sometimes it is a ledger that appears on the right desk.
🌵Community CareGil reclaimed from Monetarist and Syndicate operations finds its way into food, medicine, and shelter for the communities the Sultanate considers beneath its attention. The poor, the desert people, the displaced. Ul'dah forgot them. We did not.

The Sand Court is an 18+ roleplay community on Crystal / Mateus, focused on morally gray storytelling, revolutionary intrigue, and found-family dynamics set against the Thanalan landscape. We run structured campaign arcs, weekly events, a mission board with open contracts, and collaborative worldbuilding.

Our combat framework is the Eorzean Battle System (EBS), a d999 roll-table system built for fast, cinematic encounters. No stat sheets, no prep. Just roll and write.

Contracts & Bounties
Mission Board

The board is updated regularly. Pick a contract, coordinate with the Court, and get it done. Payment on completion. Failure is its own reward.

This Week's Contract
⬥ Weekly Mission
Weekly Mission Banner
Weekly Mission
Road to Amdapor
When: Friday, May 29 / 8:00 PM EST / EDT
Where: Quarrymill: South Shroud | Black Shroud
Server: Crystal - Coeurl
DM: Yucca Al'Sahra
Discord: Join for event details
The Sand Court has business in Amdapor Keep, but the ruins are sealed under the authority of the Padjal who watch over the South Shroud. E-Una-Kotor, the Padjal warden of the area, appears young but has stood guard for over two hundred years. His counselor, a Bishop with no patience for strangers, has made it clear that no outsider will be granted access to the Keep without good reason.
The Court will arrive bearing forged documentation, posing as scholars from Ul'dah with academic interest in the ruins. The goal is to convince E-Una-Kotor and his counselor to grant passage. But the Padjal does not give something for nothing. In exchange for access, he will task the group with a problem of his own: a gang of thieves known as the Redbelly, operating out of Redbelly Hive, has stolen something from the Keep. Retrieve it, and the doors open.
Deception first. Combat second. Keep your cover, keep your composure, and keep your blades close. No sign-up required. Just show up and play the part.
// Combat Rules
All rolls use the Eorzean Battle System table. The table and /roll range are the only requirement. Full rulebook: Eorzean Battle System 1.0 (table on pages 3/4).
What is mandatory: the EBS roll table.
What is optional (but recommended): the character sheet, which unlocks: 1 Battle Gear + 1 Gear Mark (passive), 2 Arts (active abilities, 3/3 each).
You do not need a sheet to play. You do need the table.
Contract Types
⬥ Missions
Contracted jobs posted by the Court or its allies. They involve logistics, retrieval, escort, delivery, or acquisition of goods and information across Thanalan. These are the bread and butter of Court operations: the work that keeps routes open, supplies moving, and coin flowing. Missions reward efficiency and discretion. Violence is not always necessary, but preparation is.
⬥ Threats
Active dangers to Court operations, personnel, or territory. They are not jobs someone asked for. They are problems that showed up and need to be handled before they get worse. Threats may involve hostile organizations, dangerous wildlife disrupting routes, or political interference that endangers Court assets. These contracts tend to be more dangerous and may require combat readiness.
⬥ Wanted
Contracts targeting specific individuals who have wronged the Court, compromised its operations, or pose an ongoing risk to its members. These are not assassinations. The Court brings people in for conversations, recovers what was taken, and addresses the problem. Wanted targets may be former associates, active enemies, or unknown agents working against Court interests. Bring them in breathing unless told otherwise.
Procedures
Rules
// Taking a Contract
Pick up a contract IC during the Wednesday event at the Dusty Den (What the Desert Keeps).
Once you have taken a job, you can write a fic, a summary, DM a session for friends, or anything in between. No required format.
When you are done, report back to Yucca, Lev, or any Sand Court member IC with a short rundown of what happened. They can receive the report and handle payment.
Your character's photo will be displayed in the Hall of Fame once the mission is marked complete.
The whole point is simple: take the job, make it part of your story. Contracts are a way to build ties with the Sand Court and grow your character's background. How you tell that story is up to you.
// Friday Missions
Every Friday, the Sand Court runs a mission open to all participants, using the Eorzean Battle System.
No sign-up required. Just show up and join the fight.
// Combat Rules
All rolls use the EBS roll table. The table and /roll range are the only requirement.
Full rulebook: Eorzean Battle System 1.0 (table on pages 3/4).
What is mandatory: the EBS roll table.
What is optional (but recommended): the character sheet, which unlocks: 1 Battle Gear + 1 Gear Mark (passive), 2 Arts (active abilities, 3/3 each).
You do not need a sheet to play. You do need the table.
// Mandatory Rules
Contracts must fit within the Court's operating principles.
Payment does not have to be gil. Information, access, safe passage, and favors are all valid currencies in Thanalan.
If a contract goes wrong IC, that is a story. Handle the fallout accordingly.
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The Sand Court ✦ Archives
Weekly Missions

Contracts completed. The desert remembers what was done.

Every Friday, the Sand Court rides out. These are the missions that were called, fought, and closed. The sand shifts, the roads change, but the record stays. What was faced here earned more than coin. It earned a place in the ledger.

The Maw Beneath the Sand
May 22, 2026
The Maw Beneath the Sand
Mission I ✦ Weekly Contract
InvestigationCombatCompleted

The Miqo'te community at Forgotten Springs sent word through back channels. Something vast had been moving beneath the Sagolii, swallowing livestock and collapsing sections of the trade road. Flame Captain Sidimund, the Hyur officer stationed at the Springs, formally requested the Sand Court's aid after his own patrols lost two soldiers to the sand without a trace. The locals spoke of a worm unlike any seen before, ancient and enormous, a thing that shook the ground when it turned in its sleep. Investigation and combat both. Find out where it nests, learn what drew it to the surface, and put it down before Forgotten Springs is cut off entirely.

Mission Details
Date: May 22, 2026 / 8:00 PM EST / EDT
Location: Forgotten Springs, Southern Thanalan
Server: Coeurl
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraGrymsunn ThosinnachtC'kayah TiaEryx RhodesAeloria MuseClairssa BaxterPerdita X'Adeline DeroselleFiccious FaewildVaryn Creed
// Combat System
All rolls used the Eorzean Battle System roll table. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the briefing at Forgotten Springs to the ride through the Sagolii and the battle at the edge of the deep desert.
StatusClosed
Mission Complete
Mission Board
⬥ Threats
ThreatHard
The Toll Collectors
A well-armed group has set up an illegal toll on the road between Camp Drybone and Highbridge, charging traders and travelers a flat fee to pass. Those who refuse are beaten, robbed, and left on the roadside. Three Court-friendly merchants have already lost cargo. This road is ours. Clear it.
Target: A group of roughly ten, organized and disciplined. Their leader is a Sea Wolf Roegadyn woman called Merlwyb's Bastard, though that is almost certainly not her real name. She is tall even for her kind, wears salvaged Maelstrom armor with the insignia scraped off, and fights with a boarding axe and tower shield. Her crew includes at least two archers who position on the ridge above the toll point and four heavy fighters who block the road with overturned carts.
Location: The toll point is set up at a natural bottleneck on the road roughly halfway between Camp Drybone and Highbridge, Eastern Thanalan. The road narrows between two rock formations, and the group has reinforced the position with barricades made from stolen cart timber.
Hazards: The bottleneck is a strong defensive position. The archers on the ridge have clear sightlines in both directions for a quarter malm. Dung Beetles and Corpse Flies swarm the roadside where the group dumps waste. Feral Jackals have been drawn to the area by discarded food. The road east of the toll point passes through terrain infested with Quartz Doblyns that emerge at dusk.
NPC: Wulfric, a grizzled Highlander caravan guard, was beaten at the toll point last week and had his sword taken. He is recovering at the Camp Drybone alehouse and is furious enough to volunteer as a guide. He can describe the exact layout of the barricades and the archer positions from memory.
Hint: The barricades work both ways. If the group is engaged from the front, they cannot retreat easily through their own fortifications. A flanking team that climbs the ridge from the east can neutralize the archers first, then the ground team loses their advantage. Wulfric says the group rotates shifts at midday and is weakest during the changeover. The leader does not sleep at the toll point. She has a camp further east, closer to Highbridge, and arrives at dawn.
Party: 4-5 ✦ Type: Elimination & Road Clearance ✦ Status: Open
💰9,000 Gil + Salvage rights on barricade materials + Court Commendation
ThreatMedium
Counterfeit Seals
Forged Court seals have been appearing on transit documents across Central Thanalan. Someone is using our name to move goods through checkpoints without paying the proper fees. The Brass Blades have not caught on yet, but when they do, they will trace the seals back to us. Find the forger. Shut it down. Recover every fake seal you can.
Target: The forger. The counterfeit seals are good but not perfect. The wax composition is slightly wrong and the impression depth is uneven, suggesting a hand-carved stamp rather than the real Court die. Whoever made it has seen a genuine seal up close. At least six forged transit documents have been intercepted by Court contacts in the past two weeks, all originating from the Horizon area.
Location: Central Thanalan, centered on Horizon. The forged documents have been used at the Horizon checkpoint, the Black Brush Station rail stop, and once at the Gate of Nald.
Hazards: This is an investigation, not a fight, but the forger may have protection or may be connected to a larger operation. Asking about forged documents in Horizon will attract attention from the Brass Blades, who maintain a garrison there. The Immortal Flames also have a presence and are less corrupt but more thorough. Sabotender fields surround Horizon on three sides, and the scrublands to the south are home to Antelope Stags and Sun Bats that are aggressive at dusk.
NPC: Popokkuli, a Plainsfolk Lalafell who runs a small printing and stationery shop inside Horizon, is the obvious person to investigate first. He has the tools and the skill. He is also terrified of the Court and will crack under pressure if confronted with evidence. Whether he is the forger or just supplied materials to someone else remains to be seen.
Hint: Buy something from Popokkuli's shop and compare his ink and wax to the forged documents. If the materials match, you have your lead. If he is just a supplier, he will name his buyer quickly once he understands the consequences. The real concern is how the forger saw a genuine Court seal. That means either a stolen document or a compromised associate. Follow the chain all the way back.
Party: 1-2 ✦ Type: Counter-Intelligence & Recovery ✦ Status: Open
💰6,000 Gil + Forger's tools (if recovered) + Intelligence briefing
ThreatHard
The Buried Fire
An abandoned Amajina Mining Concern shaft in Northern Thanalan has been venting thick black smoke for three days. The shaft sits above a Court smuggling tunnel that connects to the Bluefog supply network. If the fire reaches the tunnel, we lose the route and everything stored in it. Get below, find the source of the fire, and put it out or collapse the connecting passage to contain it.
Target: The fire itself. The abandoned shaft is known as Shaft Fourteen and was closed after a cave-in two years ago. The Court dug a lateral tunnel from the shaft's lower level to connect with the Bluefog network six moons later. The fire appears to have started in the upper levels, possibly from a ceruleum seep igniting on contact with air, and has been burning downward.
Location: Northern Thanalan, Bluefog region. The shaft entrance is a boarded-up mine opening on the eastern slope of the hills between Camp Bluefog and the Ceruleum Processing Plant.
Hazards: The mine is on fire. Smoke inhalation is the primary danger. The upper levels are impassable without wet cloth or a breathing apparatus. The lower levels are still clear but heating rapidly. Bomb elementals are drawn to heat and flame and may have entered the shaft through natural fissures. Coblyns in the walls become erratic when overheated and will lash out at anything nearby. The structural integrity of the connecting tunnel is unknown. Explosives to collapse it are available at the Bluefog supply cache, but using them underground near an active fire carries obvious risks.
NPC: Framboise Heuloix, a Wildwood Elezen woman who worked as a mining engineer for Amajina before going freelance, knows Shaft Fourteen's layout. She can be found at the Ceruleum Processing Plant where she consults on ventilation systems. She will help for 1,000 gil and does not care who is asking or why.
Hint: Framboise's ventilation knowledge is critical. If the fire is being fed by a ceruleum seep, cutting the air supply to the upper levels may starve it. She will know which shafts to block. If the fire cannot be stopped, collapsing the connecting tunnel is the fallback, but it must be done from the Bluefog side, not from inside Shaft Fourteen. Move the stored goods out of the tunnel first. Every bell counts.
Party: 3-4 ✦ Type: Hazard Containment & Asset Protection ✦ Status: Urgent
💰11,000 Gil + Court Commendation + Tunnel naming rights (honorary)
Mission Board
⬥ Wanted
WantedEasy
Brass and Bone
A Brass Blade sergeant named Aldric Grenn has been shaking down Court-affiliated market vendors in the Pearl Lane district for "protection fees" on top of the usual bribes. He pockets the difference. The Court's arrangement with the Blades does not include his freelancing. Remind him where the line is. No permanent damage. He is still useful.
Target: Aldric Grenn, a Midlander Hyur in his late thirties. Stocky, clean-shaven, wears standard Brass Blade armor with a silver pin on the collar that marks his rank. He patrols Pearl Lane and the surrounding blocks on a predictable route between the fourth and tenth evening bells. He collects his "fees" in person, always alone, always in the back of the shop or stall.
Last Known Activity: Pearl Lane, Ul'dah. He hit three vendors last week and is expected back within the next two suns.
Hazards: Aldric is a trained fighter, armed and armored. He is not expecting trouble from the vendors he shakes down, but he is a Brass Blade and will fight back if cornered. Other Blades patrol the area and will respond to his call. A public confrontation risks escalation. The Court's existing arrangement with the Blades must not be jeopardized.
NPC: Tahmina, a female Keeper of the Moon who runs a spice stall on Pearl Lane, has been paying Aldric for three moons and keeps a written record of every payment with dates and amounts. She will provide it to the Court if her name stays out of it.
Hint: Catch him alone during a collection, not on patrol. The back rooms of Pearl Lane shops are private and soundproofed by thick walls and market noise. Tahmina's records are leverage enough. Show him the ledger, explain the situation, and let him understand that his commanding officer will receive a copy if the collections do not stop. A bruise or two for emphasis is acceptable. Anything that sends him to a chirurgeon is not.
Party: 1-2 ✦ Type: Intimidation & Corrective Action ✦ Status: Open
💰2,000 Gil + Pearl Lane vendor goodwill
WantedMedium
The Sandsworn Deserter
Farhan Hadid, a former Court runner who handled sensitive deliveries across Southern Thanalan, dropped his contracts, emptied his lodging in Little Ala Mhigo, and vanished. He knows routes, cache locations, and contact names. Find him before someone else does. Bring him in for debriefing. Alive and talking.
Target: Farhan Hadid, a male Highlander Hyur in his mid-twenties. Dark hair kept short, a burn scar on his left forearm from a campfire accident, wiry build, fast on his feet. He carried a curved dagger and a satchel that he never let out of arm's reach. He was reliable for two years before he bolted. No warning, no explanation.
Last Known Location: Little Ala Mhigo, Southern Thanalan. His room was emptied cleanly. No personal items left behind. His chocobo, a brown hen named Biscuit, was left at the stable, which suggests he left on foot or got a ride.
Hazards: Farhan knows how the Court tracks people, which makes him harder to find. He knows which roads are watched and which are not. If he headed south into the Sagolii, tracking becomes difficult in the sand. If he headed north toward Ul'dah, he could disappear into the city. The Sagolii road is home to Sandworms, Desert Peistes, and Antling colonies. The route north passes through open scrubland with Aldgoats and Sabotenders.
NPC: Ephemie, a female Duskwight Elezen who tends bar at the Little Ala Mhigo common house, was friendly with Farhan. She says he received a letter two days before he left and was visibly rattled by it. She did not see the sender. She also says he asked her, casually, how long it takes to walk to Vesper Bay.
Hint: Vesper Bay is a port. If Farhan is heading for a ship, time is short. The walk from Little Ala Mhigo to Vesper Bay through Western Thanalan takes roughly two suns on foot, longer if he is avoiding main roads. Check the ferry manifest at Vesper Bay. If he has not left yet, the settlement is small enough to canvas. The letter Ephemie mentioned is the key to understanding why he ran. If he kept it, it will be on his person. If he destroyed it, whoever sent it may try again.
Party: 1-2 ✦ Type: Pursuit & Recovery ✦ Status: Open
💰5,500 Gil + Farhan's former route (reassigned to captor)
WantedHard
The Ghost of Halatali
Something has been killing travelers on the road near the Halatali training grounds in Eastern Thanalan. Three bodies in two weeks, all found at dawn with their throats cut and their belongings untouched. No witnesses. No tracks. The Immortal Flames have increased patrols but found nothing. The Court uses that road. We need it safe. Hunt whatever is doing this.
Target: Unknown. The killings are precise, clean, and leave no evidence. The victims were a Brass Blade off-duty, a traveling merchant, and a young adventurer returning from the training grounds. None were robbed. The only commonality is the road, the time (between midnight and the fourth bell of morning), and the method (single cut, left to right, from behind).
Known Activity: The stretch of road between Camp Drybone and the Halatali entrance, Eastern Thanalan. All three bodies were found within a quarter malm of each other, near a cluster of dead trees on the south side of the road.
Hazards: The road near Halatali is flanked by rocky terrain that provides ample cover. Cactuar roam the scrublands. Giant Scorpions hunt at night in the rocks south of the road. The Halatali grounds themselves are active with training parties at all hours and the noise masks sound from the road. The killer is fast, silent, and disciplined. They may be military-trained, a former assassin, or something worse.
NPC: Eadgyth, a female Highlander scout attached to the Immortal Flames, has been assigned to the investigation and is getting nowhere. She is frustrated and willing to share information with anyone who might help, off the record. She has a theory that the killer is using the drainage culvert beneath the road as a hiding spot between kills, but she has not been able to prove it because the culvert floods at night from runoff.
Hint: Eadgyth's culvert theory is worth testing. The culvert runs beneath the road near the dead trees and has exits on both sides. A person could wait inside, emerge behind a target walking east, strike, and retreat before anyone sees. Check the culvert during daylight for signs of habitation. Set a watch on both exits after dark. The killer has a pattern and patterns can be broken. Three kills in two weeks means they are not waiting long between victims. The next one is coming soon.
Party: 2-4 ✦ Type: Hunt & Elimination ✦ Status: Open
💰10,000 Gil + Immortal Flame contact (Eadgyth, informal) + Court Commendation
Mission Board
⬥ Missions
MissionEasy
Ink and Ashes
A scribe in the Arrzaneth Ossuary has been forging burial records for coin, and one of those forged records belongs to a Court associate who is very much alive. The false death certificate needs to disappear before it reaches the Syndicate registrar's desk tomorrow morning. Get in, find the document, destroy it. Leave the scribe a reminder that the Court has a long memory.
Contact: Vashti Greaves, a Midlander Hyur woman who handles the Court's administrative contacts in Ul'dah. She will provide the document reference number and a physical description of the ledger it is filed in. The ledger is kept in the Ossuary's lower archive, a windowless room behind the main hall used for records older than five years.
Location: The Arrzaneth Ossuary, Ul'dah. The archive room is accessible through a service corridor on the ground floor, behind the altar.
Hazards: The Ossuary is staffed at all hours by Thal's priests and acolytes. They are not fighters, but they will raise an alarm. The archive room is locked with a standard iron key held by the night warden. The corridor is lit by oil lamps and sound carries. The Ossuary grounds are patrolled by Brass Blades at irregular intervals after midnight.
Hint: The night warden, an elderly Dunesfolk named Rorosha, takes a nap in the vestry between the second and fourth bells of morning. The archive key hangs on his belt. The service corridor has a loose grate near the floor that vents into the cellar below. A small or flexible person could use it as a secondary exit. Leave the scribe's personal effects untouched but place a Court token in his desk drawer where he will find it at dawn.
Party: 1 ✦ Type: Infiltration & Document Destruction ✦ Status: Open
💰2,500 Gil + Administrative favor from Vashti
MissionMedium
The Hollow Cairn
A Court supply cache hidden in a stone cairn near Byrglaent's Crossing in Western Thanalan has gone silent. The last runner sent to resupply it never checked in. The cache holds a season's worth of dried provisions, medical supplies, and a sealed iron box that contains something the Court wants back. Investigate, recover the box, and report what happened to the runner.
Contact: Khalid Rowe, a Highlander Hyur quartermaster who manages the western supply line from a rented room above a tavern in Vesper Bay. He will provide the cairn's exact coordinates and the missing runner's description: a female Seeker of the Sun named J'hanhi Tia, young, fast, carries a short bow.
Location: Western Thanalan, near Byrglaent's Crossing, south of Horizon. The cairn is built into a rocky outcropping off the main road, concealed behind a screen of dead brush.
Hazards: The area around Byrglaent's Crossing is frequented by Bomb elementals that drift in from the deeper desert. Yarzon burrow in the sandy soil near the rocks and will surface if disturbed. The road itself is lightly patrolled and bandits have been reported in the area. J'hanhi may be injured, captured, or dead. If captured, her captors may be watching the cache.
NPC: Isembard, a Midlander woodcutter who works the scrublands west of the crossing, saw a woman matching J'hanhi's description being followed by two men in unmarked leather armor three suns ago. He did not intervene. He can be found at the Horizon tavern most afternoons and will talk for a drink.
Hint: Approach the cairn from the south, not the road. If the cache has been compromised, the approach from the road is the obvious one and may be watched. Check for tracks around the cairn before opening it. If J'hanhi was followed, the two men may have taken her east toward the Footfalls where the terrain breaks line of sight. The sealed iron box is the priority. The provisions can be replaced.
Party: 2-3 ✦ Type: Investigation & Asset Recovery ✦ Status: Open
💰4,500 Gil + Bonus (if J'hanhi recovered alive)
MissionMedium
The Weeping Stone
A water source the Court uses to resupply caravans in Southern Thanalan has begun producing foul-tasting water that leaves a rust-colored residue. The spring feeds from an underground aquifer beneath the rocks east of Little Ala Mhigo. Something has contaminated it. Find the source, fix it, or find an alternative before the next caravan run in six suns.
Contact: Gundobald at Little Ala Mhigo is aware of the problem and has already forbidden the refugees from using the spring. He does not know the Court uses it and does not need to. Approach as concerned travelers.
Location: The spring emerges from a cleft in the rock face approximately half a malm east of Little Ala Mhigo, Southern Thanalan. The aquifer feeds through a series of natural tunnels in the rock.
Hazards: The tunnels are narrow and dark, passable only in single file in some stretches. Cave Bats roost in the upper passages. The rock is slick with moisture and footing is treacherous. Deeper in, Quartz Doblyns have been known to nest near mineral deposits. The contamination source may be natural (mineral seepage, animal carcass in the water table) or deliberate (poison, industrial runoff). If it is deliberate, whoever did it may return.
NPC: Widargelt, a Highlander monk training near the Ala Mhigan settlement, has explored the tunnels before and can describe the layout. He will help if asked respectfully, though he has no interest in Court business and should not be told more than necessary.
Hint: Bring cloth to filter water samples and something to mark your path in the tunnels. The rust-colored residue suggests iron or ceruleum byproduct. If it is ceruleum, the contamination is coming from deeper than the natural aquifer, possibly from an old prospecting shaft that intersected the water table. Check for recent digging. If the source cannot be cleared in time, Widargelt knows of a secondary spring further south, but it is in Amalj'aa territory.
Party: 2-3 ✦ Type: Investigation & Remediation ✦ Status: Open
💰4,000 Gil + Caravan route priority for one moon
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The Sand Court ✦ Honors
Adventurers' Hall of Fame

Contracts resolved. Debts of gratitude recorded.

Every contract sealed here was a promise kept. These are the names the Sand Court carries forward. What they delivered, others will remember, and the Court pays what it owes in gil, in story, and in the quiet respect reserved for those who walked through the work and came back.

ContractorSkala Heemora
Safe Passage to Vesper Bay
EscortCompleted

A healer and her two children needed to reach Vesper Bay before the full moon. She had treated people certain nobles would have preferred to see dead, and the knowledge she carried was inconvenient for more than one prominent name. The desert route was too short to be safe. The children could not wait.

ResolutionMarne and the children arrived in Vesper Bay intact and on time. Writ of safe arrival returned to the Court, signed in her own hand. The Alley keeps her name. The Court keeps yours.
Reward29,000g
Paid in full
ContractorMeduil Holte
The Collector
EliminationCompleted

Known only as the Collector, this operative worked for a debt syndicate that preyed on migrant workers in Thanalan. Her method was to locate debtors, seize their children as collateral, and sell them before any payment could be made. Her true identity was unknown. Three separate mothers described her in identical terms. That was enough.

ResolutionTarget eliminated. Proof delivered. The syndicate structure behind her was documented and passed to the Court. Three mothers have their descriptions in past tense now. That is the only shape of justice the Court had to offer, and it was taken cleanly.
Reward85,000g
Paid + syndicate bonus
The Story So Far
Lore

The Sand Court was not built. It was inherited, like a scar. What Sariel Al'sahra left behind when he died was not an empire but a debt: a network of informants gone silent, trade routes bleeding gil to rivals, and a name that still made people flinch in the right parts of Ul'dah.

Yucca Al'sahra took up the name not out of ambition, but necessity. The Court had to survive, or everything her father's cruelty had touched would simply be absorbed by something worse. She rebuilt it on different terms: loyalty over fear, purpose over profit. Where her father used Thanalan, she chose to serve it. Where he extracted, she returned. The sands remember what was buried there, and Yucca means to dig it all up before someone else does.

In Ul'dah, power is a currency the Syndicate mints and the Monetarists spend. The Sultanate sits on a throne with no real authority. The Royalists cling to tradition while the people beneath them starve. The Brass Blades answer to coin, not justice. And the Immortal Flames look outward while the city rots from within. The Sand Court exists because no one else will walk into the places that hurt. The lower city. The refugee quarters. The desert roads where merchants vanish and no report is ever filed.

The Court's territory spans all of Thanalan. Ul'dah is the nerve center: the place where coin talks and silence is bought. But the real work happens beyond the gates. Central Thanalan's trade crossroads, the sun-scorched ruins of Southern Thanalan, the smuggler camps near the Sagolii, the old Amajina mining outposts in Northern Thanalan. Every stretch of sand has a story, and most of those stories have blood in them.

The Court does not claim territory in the traditional sense. It claims people. Routes through places others avoid, knowledge of where things are buried and who buried them, and a promise: that the people of Thanalan will not bleed alone. In Ul'dah, that is called a crime. In the desert, it is called survival.

Recruit & Info

The Sand Court operates across multiple platforms. We maintain a Free Company on Mateus, a Cross-World Linkshell for members on other Crystal servers, and a Fellowship for broader community access. Join whichever fits your situation.

How to Join

Membership is earned, not given. To become a Court Member or Associate, your character must first participate in at least one mission or event with us. This gives both sides a chance to see if the fit is right. Once you have, reach out to staff to discuss alignment.

Court Alignments

These reflect your character's relationship to the Sand Court.

💰 Court Member
An active part of the organization. Knows the terms, works within them, and answers to the Court.
Requires IC interaction first - reach out to staff.
🪙 Associate
Works alongside the Court without formal membership. Trusted, but independent.
Requires IC interaction first - reach out to staff.
🪪 Contractor
Takes jobs on a case-by-case basis. No permanent ties, no permanent obligations.
👥 Neutral Party
Not aligned with the Court. Present in the space for their own reasons.
🗣️ Informant
Provides intelligence to the Court. What they know is worth more than what they carry.
Before You Enter
DNI & Rules

The Sand Court is an 18+ community. This is not a suggestion, not a guideline, and not flexible. If you are under eighteen, this space is not for you. No exceptions, no circumstances, no "but I'm mature for my age." We take this seriously because the stories we tell deal with violence, moral complexity, trauma, and the weight of difficult choices. That requires adults at the table.

Do Not Interact
// Hard Boundaries

If you are under 18, do not engage with this community in any capacity.

If you engage in racist, homophobic, transphobic, or otherwise discriminatory behavior, whether in character or out of it, you are not welcome here.

If you are unable to separate in-character conflict from out-of-character relationships, this is not the space for you.

If you use roleplay spaces to manipulate, harass, or pressure other players, we will remove you without discussion.

Community Rules
🔞 18+ Only
All members and participants must be eighteen or older. This applies to events, missions, Discord access, and any interaction with the community. No minors under any circumstance.
🚫 No NSFW / Sexual Content
The Sand Court does not allow sexual or explicitly NSFW content in any of its spaces. Not in roleplay, not in Discord channels, not in character interactions. We respect that people enjoy that content in their own time and their own spaces, but it has no place here. Our stories are mature in theme, not in that direction.
👗 SFW Outfits Only
Outfits worn during Court events, missions, and community interactions must remain SFW. Dress your character however you like on your own time, but when you are representing or participating in Sand Court content, keep it appropriate.
💔 No Relationship Drama in RP
Personal romantic or relationship conflicts between players do not belong in the shared narrative. If something is happening between you and another player outside of RP, handle it outside of RP. Do not let it bleed into missions, events, or storylines. The Court's stories belong to everyone at the table, not to anyone's personal situation.
🤝 Respect the Table
In-character tension is storytelling. Out-of-character tension is a problem. Know the difference. If your character is in conflict with another character, that is good writing. If you are in conflict with another player, that is a conversation you need to have with staff before it becomes everyone's problem.
📣 Communicate
If something makes you uncomfortable, say it. If a scene is heading somewhere you did not agree to, say it. If you need a break, take it. This community runs on trust, and trust requires honesty. Staff is always available and will always listen.

The Sand Court is built on care. For the stories we tell, for the people who tell them, and for the space we share. These rules exist to protect that. If you are here in good faith, you are welcome. If you are not, the desert is wide and you are free to walk it alone.

The Court's Watering Hole
The Dusty Den
The Dusty Den

The Dusty Den is a desert bar tucked between Pearl Lane and the Sapphire Avenue Exchange, a place where sand-worn travelers, Court members, and the occasionally curious come to drink, deal, and disappear. It serves as both a social hub and the Court's informal headquarters.

Every Wednesday, the Den opens its doors for Court business: mission board deliveries, contract debriefings, and the kind of conversations best had over cheap ale. For all other days, it operates as an open RP hub, welcoming walk-ins of all stripes.

Visit the full venue page: dustyden.carrd.co

📍 IC: Desert Alley, between Pearl Lane and Sapphire Avenue Exchange, Ul'dah.
📍 OOC: The Sultana's Breath · Wing 1, Room #72 · 26th Ward, The Goblet | Mateus