
The Sand Court is a revolutionary organization born from the dust and blood of Thanalan. It moves where the Brass Blades refuse to patrol and the Immortal Flames choose not to look: the lower markets, the refugee camps beyond the gates, the forgotten roads where the poor bleed in silence so that Ul'dah's upper city can shine.
Led by Yucca Al'sahra, the Court fights for those the Sultanate has abandoned. It smuggles medicine to communities the Monetarists have starved. It redistributes wealth taken by force from people who never had a voice. It stands, armed and unafraid, between the vulnerable and those who feed on them.
Ul'dah calls us criminals. The Syndicate calls us a threat. The people of the lower city call us by name, and they do not flinch when they say it.
We do not steal from those who cannot afford the loss. We do not harm people who cannot defend themselves. We do not move product that destroys the communities we fight to protect.
The Syndicate and Monetarists extract wealth from Thanalan and call it commerce. The Sultanate and Royalists extract obedience and call it order. The Brass Blades sell their loyalty to the highest bidder and call it law. We extract nothing from Thanalan. What we take comes from those who have taken first.
If that makes us outlaws, then the law was never written for the people it claims to serve.
The Sand Court is an 18+ roleplay community on Crystal / Mateus, focused on morally gray storytelling, revolutionary intrigue, and found-family dynamics set against the Thanalan landscape. We run structured campaign arcs, weekly events, a mission board with open contracts, and collaborative worldbuilding.
Our combat framework is the Eorzean Battle System (EBS), a d999 roll-table system built for fast, cinematic encounters. No stat sheets, no prep. Just roll and write.
The board is updated regularly. Pick a contract, coordinate with the Court, and get it done. Payment on completion. Failure is its own reward.

Where: Quarrymill: South Shroud | Black Shroud
Server: Crystal - Coeurl
DM: Yucca Al'Sahra
Discord: Join for event details
Contracts completed. The desert remembers what was done.
Every Friday, the Sand Court rides out. These are the missions that were called, fought, and closed. The sand shifts, the roads change, but the record stays. What was faced here earned more than coin. It earned a place in the ledger.

The Miqo'te community at Forgotten Springs sent word through back channels. Something vast had been moving beneath the Sagolii, swallowing livestock and collapsing sections of the trade road. Flame Captain Sidimund, the Hyur officer stationed at the Springs, formally requested the Sand Court's aid after his own patrols lost two soldiers to the sand without a trace. The locals spoke of a worm unlike any seen before, ancient and enormous, a thing that shook the ground when it turned in its sleep. Investigation and combat both. Find out where it nests, learn what drew it to the surface, and put it down before Forgotten Springs is cut off entirely.
Location: Forgotten Springs, Southern Thanalan
Server: Coeurl
DM: Yucca Al'Sahra
Location: The toll point is set up at a natural bottleneck on the road roughly halfway between Camp Drybone and Highbridge, Eastern Thanalan. The road narrows between two rock formations, and the group has reinforced the position with barricades made from stolen cart timber.
Hazards: The bottleneck is a strong defensive position. The archers on the ridge have clear sightlines in both directions for a quarter malm. Dung Beetles and Corpse Flies swarm the roadside where the group dumps waste. Feral Jackals have been drawn to the area by discarded food. The road east of the toll point passes through terrain infested with Quartz Doblyns that emerge at dusk.
NPC: Wulfric, a grizzled Highlander caravan guard, was beaten at the toll point last week and had his sword taken. He is recovering at the Camp Drybone alehouse and is furious enough to volunteer as a guide. He can describe the exact layout of the barricades and the archer positions from memory.
Location: Central Thanalan, centered on Horizon. The forged documents have been used at the Horizon checkpoint, the Black Brush Station rail stop, and once at the Gate of Nald.
Hazards: This is an investigation, not a fight, but the forger may have protection or may be connected to a larger operation. Asking about forged documents in Horizon will attract attention from the Brass Blades, who maintain a garrison there. The Immortal Flames also have a presence and are less corrupt but more thorough. Sabotender fields surround Horizon on three sides, and the scrublands to the south are home to Antelope Stags and Sun Bats that are aggressive at dusk.
NPC: Popokkuli, a Plainsfolk Lalafell who runs a small printing and stationery shop inside Horizon, is the obvious person to investigate first. He has the tools and the skill. He is also terrified of the Court and will crack under pressure if confronted with evidence. Whether he is the forger or just supplied materials to someone else remains to be seen.
Location: Northern Thanalan, Bluefog region. The shaft entrance is a boarded-up mine opening on the eastern slope of the hills between Camp Bluefog and the Ceruleum Processing Plant.
Hazards: The mine is on fire. Smoke inhalation is the primary danger. The upper levels are impassable without wet cloth or a breathing apparatus. The lower levels are still clear but heating rapidly. Bomb elementals are drawn to heat and flame and may have entered the shaft through natural fissures. Coblyns in the walls become erratic when overheated and will lash out at anything nearby. The structural integrity of the connecting tunnel is unknown. Explosives to collapse it are available at the Bluefog supply cache, but using them underground near an active fire carries obvious risks.
NPC: Framboise Heuloix, a Wildwood Elezen woman who worked as a mining engineer for Amajina before going freelance, knows Shaft Fourteen's layout. She can be found at the Ceruleum Processing Plant where she consults on ventilation systems. She will help for 1,000 gil and does not care who is asking or why.
Last Known Activity: Pearl Lane, Ul'dah. He hit three vendors last week and is expected back within the next two suns.
Hazards: Aldric is a trained fighter, armed and armored. He is not expecting trouble from the vendors he shakes down, but he is a Brass Blade and will fight back if cornered. Other Blades patrol the area and will respond to his call. A public confrontation risks escalation. The Court's existing arrangement with the Blades must not be jeopardized.
NPC: Tahmina, a female Keeper of the Moon who runs a spice stall on Pearl Lane, has been paying Aldric for three moons and keeps a written record of every payment with dates and amounts. She will provide it to the Court if her name stays out of it.
Last Known Location: Little Ala Mhigo, Southern Thanalan. His room was emptied cleanly. No personal items left behind. His chocobo, a brown hen named Biscuit, was left at the stable, which suggests he left on foot or got a ride.
Hazards: Farhan knows how the Court tracks people, which makes him harder to find. He knows which roads are watched and which are not. If he headed south into the Sagolii, tracking becomes difficult in the sand. If he headed north toward Ul'dah, he could disappear into the city. The Sagolii road is home to Sandworms, Desert Peistes, and Antling colonies. The route north passes through open scrubland with Aldgoats and Sabotenders.
NPC: Ephemie, a female Duskwight Elezen who tends bar at the Little Ala Mhigo common house, was friendly with Farhan. She says he received a letter two days before he left and was visibly rattled by it. She did not see the sender. She also says he asked her, casually, how long it takes to walk to Vesper Bay.
Known Activity: The stretch of road between Camp Drybone and the Halatali entrance, Eastern Thanalan. All three bodies were found within a quarter malm of each other, near a cluster of dead trees on the south side of the road.
Hazards: The road near Halatali is flanked by rocky terrain that provides ample cover. Cactuar roam the scrublands. Giant Scorpions hunt at night in the rocks south of the road. The Halatali grounds themselves are active with training parties at all hours and the noise masks sound from the road. The killer is fast, silent, and disciplined. They may be military-trained, a former assassin, or something worse.
NPC: Eadgyth, a female Highlander scout attached to the Immortal Flames, has been assigned to the investigation and is getting nowhere. She is frustrated and willing to share information with anyone who might help, off the record. She has a theory that the killer is using the drainage culvert beneath the road as a hiding spot between kills, but she has not been able to prove it because the culvert floods at night from runoff.
Location: The Arrzaneth Ossuary, Ul'dah. The archive room is accessible through a service corridor on the ground floor, behind the altar.
Hazards: The Ossuary is staffed at all hours by Thal's priests and acolytes. They are not fighters, but they will raise an alarm. The archive room is locked with a standard iron key held by the night warden. The corridor is lit by oil lamps and sound carries. The Ossuary grounds are patrolled by Brass Blades at irregular intervals after midnight.
Location: Western Thanalan, near Byrglaent's Crossing, south of Horizon. The cairn is built into a rocky outcropping off the main road, concealed behind a screen of dead brush.
Hazards: The area around Byrglaent's Crossing is frequented by Bomb elementals that drift in from the deeper desert. Yarzon burrow in the sandy soil near the rocks and will surface if disturbed. The road itself is lightly patrolled and bandits have been reported in the area. J'hanhi may be injured, captured, or dead. If captured, her captors may be watching the cache.
NPC: Isembard, a Midlander woodcutter who works the scrublands west of the crossing, saw a woman matching J'hanhi's description being followed by two men in unmarked leather armor three suns ago. He did not intervene. He can be found at the Horizon tavern most afternoons and will talk for a drink.
Location: The spring emerges from a cleft in the rock face approximately half a malm east of Little Ala Mhigo, Southern Thanalan. The aquifer feeds through a series of natural tunnels in the rock.
Hazards: The tunnels are narrow and dark, passable only in single file in some stretches. Cave Bats roost in the upper passages. The rock is slick with moisture and footing is treacherous. Deeper in, Quartz Doblyns have been known to nest near mineral deposits. The contamination source may be natural (mineral seepage, animal carcass in the water table) or deliberate (poison, industrial runoff). If it is deliberate, whoever did it may return.
NPC: Widargelt, a Highlander monk training near the Ala Mhigan settlement, has explored the tunnels before and can describe the layout. He will help if asked respectfully, though he has no interest in Court business and should not be told more than necessary.
Contracts resolved. Debts of gratitude recorded.
Every contract sealed here was a promise kept. These are the names the Sand Court carries forward. What they delivered, others will remember, and the Court pays what it owes in gil, in story, and in the quiet respect reserved for those who walked through the work and came back.

A healer and her two children needed to reach Vesper Bay before the full moon. She had treated people certain nobles would have preferred to see dead, and the knowledge she carried was inconvenient for more than one prominent name. The desert route was too short to be safe. The children could not wait.

Known only as the Collector, this operative worked for a debt syndicate that preyed on migrant workers in Thanalan. Her method was to locate debtors, seize their children as collateral, and sell them before any payment could be made. Her true identity was unknown. Three separate mothers described her in identical terms. That was enough.
The Sand Court was not built. It was inherited, like a scar. What Sariel Al'sahra left behind when he died was not an empire but a debt: a network of informants gone silent, trade routes bleeding gil to rivals, and a name that still made people flinch in the right parts of Ul'dah.
Yucca Al'sahra took up the name not out of ambition, but necessity. The Court had to survive, or everything her father's cruelty had touched would simply be absorbed by something worse. She rebuilt it on different terms: loyalty over fear, purpose over profit. Where her father used Thanalan, she chose to serve it. Where he extracted, she returned. The sands remember what was buried there, and Yucca means to dig it all up before someone else does.
In Ul'dah, power is a currency the Syndicate mints and the Monetarists spend. The Sultanate sits on a throne with no real authority. The Royalists cling to tradition while the people beneath them starve. The Brass Blades answer to coin, not justice. And the Immortal Flames look outward while the city rots from within. The Sand Court exists because no one else will walk into the places that hurt. The lower city. The refugee quarters. The desert roads where merchants vanish and no report is ever filed.
The Court's territory spans all of Thanalan. Ul'dah is the nerve center: the place where coin talks and silence is bought. But the real work happens beyond the gates. Central Thanalan's trade crossroads, the sun-scorched ruins of Southern Thanalan, the smuggler camps near the Sagolii, the old Amajina mining outposts in Northern Thanalan. Every stretch of sand has a story, and most of those stories have blood in them.
The Court does not claim territory in the traditional sense. It claims people. Routes through places others avoid, knowledge of where things are buried and who buried them, and a promise: that the people of Thanalan will not bleed alone. In Ul'dah, that is called a crime. In the desert, it is called survival.
The Sand Court operates across multiple platforms. We maintain a Free Company on Mateus, a Cross-World Linkshell for members on other Crystal servers, and a Fellowship for broader community access. Join whichever fits your situation.
Membership is earned, not given. To become a Court Member or Associate, your character must first participate in at least one mission or event with us. This gives both sides a chance to see if the fit is right. Once you have, reach out to staff to discuss alignment.
These reflect your character's relationship to the Sand Court.
The Sand Court is an 18+ community. This is not a suggestion, not a guideline, and not flexible. If you are under eighteen, this space is not for you. No exceptions, no circumstances, no "but I'm mature for my age." We take this seriously because the stories we tell deal with violence, moral complexity, trauma, and the weight of difficult choices. That requires adults at the table.
If you are under 18, do not engage with this community in any capacity.
If you engage in racist, homophobic, transphobic, or otherwise discriminatory behavior, whether in character or out of it, you are not welcome here.
If you are unable to separate in-character conflict from out-of-character relationships, this is not the space for you.
If you use roleplay spaces to manipulate, harass, or pressure other players, we will remove you without discussion.
The Sand Court is built on care. For the stories we tell, for the people who tell them, and for the space we share. These rules exist to protect that. If you are here in good faith, you are welcome. If you are not, the desert is wide and you are free to walk it alone.

The Dusty Den is a desert bar tucked between Pearl Lane and the Sapphire Avenue Exchange, a place where sand-worn travelers, Court members, and the occasionally curious come to drink, deal, and disappear. It serves as both a social hub and the Court's informal headquarters.
Every Wednesday, the Den opens its doors for Court business: mission board deliveries, contract debriefings, and the kind of conversations best had over cheap ale. For all other days, it operates as an open RP hub, welcoming walk-ins of all stripes.
Visit the full venue page: dustyden.carrd.co
📍 OOC: The Sultana's Breath · Wing 1, Room #72 · 26th Ward, The Goblet | Mateus