The Sand Court
Ul'dah & Thanalan ✦ Revolutionary Organization
The Sand Court
The desert remembers every drop of blood the Syndicate spilled. We are here to collect the debt.
✦ Art by Alienandinhe on X

The Sand Court is a revolutionary organization born from the dust and blood of Thanalan. It moves where the Brass Blades refuse to patrol and the Immortal Flames choose not to look: the lower markets, the refugee camps beyond the gates, the forgotten roads where the poor bleed in silence so that Ul'dah's upper city can shine.

Led by Yucca Al'sahra, the Court fights for those the Sultanate has abandoned. It smuggles medicine to communities the Monetarists have starved. It redistributes wealth taken by force from people who never had a voice. It stands, armed and unafraid, between the vulnerable and those who feed on them.

Ul'dah calls us criminals. The Syndicate calls us a threat. The people of the lower city call us by name, and they do not flinch when they say it.

// Operating Principles

We do not steal from those who cannot afford the loss. We do not harm people who cannot defend themselves. We do not move product that destroys the communities we fight to protect.

The Syndicate and Monetarists extract wealth from Thanalan and call it commerce. The Sultanate and Royalists extract obedience and call it order. The Brass Blades sell their loyalty to the highest bidder and call it law. We extract nothing from Thanalan. What we take comes from those who have taken first.

If that makes us outlaws, then the law was never written for the people it claims to serve.

🏜️Desert Route LiberationThe trade routes of Thanalan belong to the people who walk them, not the Monetarists who tax them. The Court secures safe passage for those who cannot afford Syndicate tolls, and ensures goods reach the communities that need them most.
⚖️Lower City JusticeThe courts of Ul'dah serve those with coin. We serve those without. Disputes, debts, stolen wages, broken agreements. Where the Sultanate offers nothing, the Sand Court answers, and its word holds weight.
🔑Intelligence & AccountabilityThirty years of ledgers, deals, and records the Syndicate never meant to surface. The Court inherited all of it. What we know about how Ul'dah truly operates is considerable, and deployed with intention when it serves the people.
🛡️Protection of the VulnerableVendors in the lower market. Workers who carry cargo for starvation wages. Families in the refugee quarters. The Court stands between them and those who would take what little they have. This is not charity. This is the entire point.
🔥Direct ActionWhen Monetarist operations bleed the lower city dry, we cut the wound at the source. Supply chains interrupted. Records made public. Wealth returned to the hands it was taken from. Revolution is not always loud. Sometimes it is a ledger that appears on the right desk.
🌵Community CareGil reclaimed from Monetarist and Syndicate operations finds its way into food, medicine, and shelter for the communities the Sultanate considers beneath its attention. The poor, the desert people, the displaced. Ul'dah forgot them. We did not.

The Sand Court is an 18+ roleplay community on Crystal / Mateus, focused on morally gray storytelling, revolutionary intrigue, and found-family dynamics set against the Thanalan landscape. We run structured campaign arcs, weekly events, a mission board with open contracts, and collaborative worldbuilding.

Our combat framework is the Eorzean Battle System (EBS), a d999 roll-table system built for fast, cinematic encounters. No stat sheets, no prep. Just roll and write.

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✦ The Sand Court ✦
Members

The faces behind the Court. The reasons it still stands.

No court is made of banners and titles alone. It is made of the people who show up when the sand turns against you. These are the ones who carry the Sand Court forward, mission after mission, name after name.

Yucca Al'Sahra

Yucca Al'Sahra

The Hare

She does not explain herself. She does not need to. The Sand Court exists because she decided it would, and it runs because she has not decided otherwise. She has buried things in the desert that deserved to stay buried, and kept things alive that had no right to survive. If you are standing in front of her, one of two things is true: she let you get close, or she has not decided what to do with you yet.

Bastian Caldeth

Bastian Caldeth

Dalmasca's Red

Two colors live in him and neither one wins. The old name taught him patience and restraint, the kind that survives an occupation by saying nothing. The blade he picked up after taught him the opposite. He carries both now, one hand steady, one hand quick, switching between them faster than most people can follow. Some read that as unstable. It is not. It is the only thing keeping him level.

Adeline Deroselle

Adeline Deroselle

The staff-wielding wanderer who goes wherever the wind blows, extending a hand to those in need. The furious blade that strikes with wind, light, and scattered petals. The writer sitting at the back of the tavern, furiously scribbling on paper and grumbling about how "the accounts are a mess again." Different facets, yet a single truth: call her name, and help will arrive, no matter how great your trouble may be.

Draeven Mourningale

Draeven Mourningale

Draeven can often be a mystery, an aura of intensity surrounding the mostly quiet Duskwight. He constantly battles his demons in silence, choosing not to lay his weight on others, at least most of the time. Years surrounded by death have hardened him, and the cruel mannerisms once needed to survive have since been quelled, shoved away. In their place, a desire to help those so forgotten and downtrodden that they cannot help themselves takes precedent, that compassion for those who suffer alone the strongest amongst his characteristics, even with the darkness forever looming, casting a shadow on his choices. He hopes to one day be the missing piece to many a puzzle in the world, if only his inner darkness will allow him to be the person he hopes to still one day be.

Fifiku Fiku

Fifiku Fiku

The Pink Summoner

If you meet a happy-go-lucky Lalafell in pinkish clothes, your journey will be filled with smiles. He may seem to be just like another adventurer, but this one has a special connection with forces beyond normal comprehension. Rumor says he is followed by a shadowy figure who lacks patience and has questionable morality. Beware.

Naathgar M'rrsch

Naathgar M'rrsch

The Chimera

Also known as "Nightmare." A hunter who hides in the shadows, hard to spot and even harder to take down. He studies beasts around the world, learning their best attributes in order to become the ultimate predator. Versed in magic and fast combat, when seen he is usually following a small Lalafell in his quest to make a better world. Weirdly, he likes morbols.

Luzura d'Arc

Luzura d'Arc

The Sand Lynx

Don't let her size intimidate you, for Luzura's heart is every bit as big. Usually cheerful and playful, the lioness is always willing to lend a hand to anyone in need, as a way of healing the scars left by war. Within the Sand Court, her role is clear: to serve as the foundation that allows Yucca's dreams to become reality. And, of course, to keep the orphanage's children from getting themselves into trouble.

Grymsunn Thosinnacht

Grymsunn "Grym" Thosinnacht

A man of many talents, Grym will be the first to tell you that he's more than just his looks, brawn, and roguish charm. He also has the technical skills and keen analytic mind of a seasoned engineer, which led to a lucrative criminal career. Deciding to use his sordid skills for a nobler purpose, he cast his lot in with the Court, hoping to aid the recently displaced Garleans scattered through Eorzea.

Aldric Ullon

Aldric Ullon

The Cook

Once a soldier, his hands were weathered by steel, used to taking life. Now they create instead of destroy, crafting meals that soothe weary souls. On a path of redemption, he journeys the world, gathering flavors for his own cookbook. Though he despises violence, he won't hesitate to protect friends, proving blades still belong in his grasp when needed.

Contracts & Bounties
Mission Board

The board is updated regularly. Pick a contract, coordinate with the Court, and get it done. Payment on completion. Failure is its own reward.

Contract Types
⬥ Missions
Contracted jobs posted by the Court or its allies. They involve logistics, retrieval, escort, delivery, or acquisition of goods and information across Thanalan. These are the bread and butter of Court operations: the work that keeps routes open, supplies moving, and coin flowing. Missions reward efficiency and discretion. Violence is not always necessary, but preparation is.
⬥ Threats
Active dangers to Court operations, personnel, or territory. They are not jobs someone asked for. They are problems that showed up and need to be handled before they get worse. Threats may involve hostile organizations, dangerous wildlife disrupting routes, or political interference that endangers Court assets. These contracts tend to be more dangerous and may require combat readiness.
⬥ Wanted
Contracts targeting specific individuals who have wronged the Court, compromised its operations, or pose an ongoing risk to its members. These are not assassinations. The Court brings people in for conversations, recovers what was taken, and addresses the problem. Wanted targets may be former associates, active enemies, or unknown agents working against Court interests. Bring them in breathing unless told otherwise.
Procedures
Rules
// Taking a Contract
Pick up a contract IC during the Wednesday event at the Dusty Den (What the Desert Keeps).
Once you have taken a job, you can write a fic, a summary, DM a session for friends, or anything in between. No required format.
When you are done, report back to Yucca, Lev, or any Sand Court member IC with a short rundown of what happened. They can receive the report and handle payment.
Your character's photo will be displayed in the Hall of Fame once the mission is marked complete.
The whole point is simple: take the job, make it part of your story. Contracts are a way to build ties with the Sand Court and grow your character's background. How you tell that story is up to you.
// Friday Missions
Every Friday, the Sand Court runs a mission open to all participants, using the Eorzean Battle System.
No sign-up required. Just show up and join the fight.
// Combat Rules
All rolls use the EBS roll table. The table and /roll range are the only requirement.
Full rulebook: Eorzean Battle System 1.0 (table on pages 3/4).
What is mandatory: the EBS roll table.
What is optional (but recommended): the character sheet, which unlocks: 1 Battle Gear + 1 Gear Mark (passive), 2 Arts (active abilities, 3/3 each).
You do not need a sheet to play. You do need the table.
// Mandatory Rules
Contracts must fit within the Court's operating principles.
Payment does not have to be gil. Information, access, safe passage, and favors are all valid currencies in Thanalan.
If a contract goes wrong IC, that is a story. Handle the fallout accordingly.
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✦ The Sand Court ✦
Weekly Missions

Contracts completed. The desert remembers what was done.

Every week, the Sand Court rides out twice over. These are the missions that were called, fought, and closed. The sand shifts, the roads change, but the record stays. What was faced here earned more than coin. It earned a place in the ledger.

This Week's Contracts
⬥ Weekly Missions
Tuesday · Thanalan / The Black Shroud / La Noscea
Shadows of Highbridge Banner
Weekly Mission
Shadows of Highbridge
When: Tuesday, July 14 / 8:00 PM EST / EDT
Where: Highbridge, near Wellwick Wood, Eastern Thanalan
Server: Crystal - Mateus
DM: Yucca Al'Sahra
Discord: Join for event details
The Court has come home, and the sands of Thanalan are asking for help once more. Strange things are stirring in Wellwick Wood, most of all around Highbridge in Eastern Thanalan.
The area is under constant attack from Qiqirn bandits, and even the Amalj'aa, but the true trouble seems to lie somewhere else entirely. A mystery that reaches all the way to the Invisible City.
Friday · Tok Tural
Kuku's Cousin Banner
Weekly Mission
Kuku's Cousin
When: Friday, July 17 / 8:00 PM EST / EDT
Where: Ok'hanu, Kozama'uka, Tok Tural
Server: Crystal - Mateus
DM: Yucca Al'Sahra
Discord: Join for event details
The Hanuhanu of Ok'hanu are counting down to Ihih'hana, the harvest and purification festival that means everything to their people. Every hand in the village is needed to prepare, and every mouth needs to be fed while they do it.
There is just one small, enormous problem: the fishing grounds at Breath Between have gone quiet. Not because the fish left, but because something far bigger than a fish has moved in, with a taste for more than what swims. The Landsguard is stretched too thin to spare anyone for a crocodile hunt, so Yucca volunteered the Sand Court's services in exchange for supplies, maybe some pelu, and whatever else the Hanuhanu consider fair trade.
// Combat Rules (Both Missions)
All rolls use the Eorzean Battle System table. The table and /roll range are the only requirement. Full rulebook: Eorzean Battle System 1.0 (table on pages 3/4).
What is mandatory: the EBS roll table.
What is optional (but recommended): the character sheet, which unlocks: 1 Battle Gear + 1 Gear Mark (passive), 2 Arts (active abilities, 3/3 each).
You do not need a sheet to play. You do need the table.
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✦ The Sand Court ✦
Tural Mission Log

Urqopacha. Kozama'uka. Yok Tural. New sands, new contracts.

The Great Journey
July 11, 2026
The Great Journey
Mission VII ✦ Weekly Contract
CombatEscortCompleted

A Pelupelu merchant, a shipment of tea, and a road that was never meant to be safe. Bapli needed his goods carried quiet across Urqopacha to Icuvlo's Inn, off the beaten path and clear of the towns that might catch wind of his new blends before he was ready to sell. What should have been a simple walk turned into a gauntlet of Tural's wildlife, a gang of cactus creatures with an unexpected talent for boxing, a leafy horror that very nearly buried Bastian under its own bulk, and a venomous predator that only met its match in the least likely fighter on the trail, Bapli's own alpaca, Coton. The caravan made it through in one piece. Nobody's dignity did.

Mission Details
Date: July 11, 2026
Location: Urqopacha, Yok Tural
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraBastian CaldethYavien NathaeJonas SaltyrGhidiKya'le ShshuyePaquiliztli Ichteca (Itzel)Rava NorthstarImix Muwan
// Combat System
All rolls used the Eorzean Battle System roll table with /dice 999. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the briefing over mate and mezcal at Miplu's Mate Garden to the boxing cactus gang, the burning Maguey, and the alpaca that saved everyone's lives.
StatusClosed
Mission Complete
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The Maiden's Lament
July 3, 2026
The Maiden's Lament
Mission VI ✦ Weekly Contract
CombatInvestigationCompleted

A shipyard, a foreman who did not believe in ghosts, and a vessel that refused to be finished. Word reached the Court through Naldiq and Vymelli's after what happened on the Isles of Umbra, and the job seemed simple enough at first: keep the workers calm, keep the peace, get the Victory built before dawn. But the dead do not always stay quiet for coin, and the drydocks had a story of their own, an old betrothal, a broken promise, and a woman who threw herself into the harbor long before the Calamity ever came. What the Court found waiting in an empty hangar room, on a lighthouse beam, and finally aboard the ship itself was not a haunting looking for vengeance so much as a grief that had simply never been allowed to rest.

Mission Details
Date: July 3, 2026
Location: The Drydocks, Lower La Noscea
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraBastian CaldethNaaght M'rrY'maomi RhulYuyuka Yuka
// Combat System
All rolls used the Eorzean Battle System roll table with /dice 999. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the sanity potions handed out at the gate to the ghost of Lady Isolde, the chase across the rooftops, and the final rites that let her go.
StatusClosed
Mission Complete
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The Isles of Umbra
June 19, 2026
The Isles of Umbra
Mission V ✦ Weekly Contract
CombatNegotiationCompleted

Some things refuse to stay buried. The Sand Court arrived at Aleport Docks on a haunted island under a gale, with a deal already struck. The airship had been flying on forged papers long enough that Limsa Lominsa wanted a favor before signing anything: the Isles of Umbra had dead walking its shore every night at midnight, disturbing the corrupted aether still lodged in Pharos Sirius since the Calamity, and reconstruction had stalled. What waited on the other side of the ravine was older than the lighthouse, smaller than expected, and considerably more furious about the whole situation.

Mission Details
Date: June 19, 2026
Location: Isles of Umbra, Ship Graveyard / Pharos Sirius
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraLuzuraY'maomiGrymsunn ThosinnachtBastian CaldethAdeline DeroselleSkalaNight
// Combat System
All rolls used the Eorzean Battle System roll table with /dice 999. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the ferry crossing at Aleport to the ravine ambush, the dead rising from the sand, and the reckoning on the eastern beach.
StatusClosed
Mission Complete
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What Was Lost
June 9, 2026
What Was Lost
Mission IV ✦ Weekly Contract
CombatRescueCompleted

A Holy See loyalist cult was pulling people out of Coerthas and Adeline was somewhere in the middle of it, last seen walking away from Amdapor Keep like the Court had never existed. The group rode into the blizzard, found a farmstead already wrong with void energy, and went down through a trapdoor into blood and torchlight. Adeline was already fighting when they got there. The boss fell, the cult collapsed, and Yucca talked Adeline into a drink in Foundation. Not a reunion. A beginning.

Mission Details
Date: June 9, 2026
Location: Falcon's Nest / Gorgagne Crossroads, Coerthas
Server: Mateus
DM: Yucca Al'Sahra
// Participants
Skala Heemora // @dsheem@crouching_crabGrymsunn Thosinnacht // @dhampirbladeLuzura // @luxdarcFik // @haeonAdeline Deroselle // @starcallermomoBastian Caldeth // @hexzn
// Combat System
All rolls used the Eorzean Battle System roll table. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the ride through the blizzard to the fall of Thordan VII's cult and Adeline's return.
StatusClosed
Mission Complete
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Amdapor Keep
June 6, 2026
Amdapor Keep
Mission III ✦ Weekly Contract
CombatDungeon DelveCompleted

Amdapor Keep pressed down like something alive the moment they crossed the threshold. The group fought through ruins, voices, and void-touched horrors before reaching Ferdiad, a high-ranking voidsent still haunting the Keep from the days of the Mhachi assault. He offered one deal: a precious memory from each of them, in exchange for the White Mage soul stone. Adeline stepped forward before anyone else could speak and gave up every memory she had of the Sand Court. Ferdiad took them and left. She walked out not knowing any of their names.

Mission Details
Date: June 6, 2026
Location: Amdapor Keep, South Shroud
Server: Mateus
DM: Yucca Al'Sahra
// Participants
Fik // @haeonLuzura // @luxdarcAdeline Deroselle // @starcallermomo
// Combat System
All rolls used the Eorzean Battle System roll table. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the outer ruins of Amdapor Keep to Ferdiad's bargain and Adeline's sacrifice.
StatusClosed
Mission Complete
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Road to Amdapor
June 5, 2026
Road to Amdapor
Mission II ✦ Weekly Contract
InfiltrationDiplomacyCompleted

The Court entered Quarrymill under forged academic credentials, posing as scholars from Ul'dah. The warden E-Una-Kotor enjoyed the performance but still refused entry, sending them north to recover a stolen chest from the Redbelly. Yucca had already prepared a convincing fake. The group reached the Redbelly camp and negotiated instead of fighting, leaving every member of the gang breathing, the real chest in hand, and E-Una-Kotor none the wiser.

Mission Details
Date: June 5, 2026
Location: Quarrymill / Amdapor Keep approach, South Shroud
Server: Mateus
DM: Yucca Al'Sahra
// Participants
Bastian Caldeth // @hexznSkala Heemora // @dsheemFiccious Faewild // @haeonGrymsunn Thosinnacht // @dhampirbladeAdeline Deroselle // @starcallermomoClarissa Baxter // @starcallermomo
// Combat System
All rolls used the Eorzean Battle System roll table. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the forged credentials at Quarrymill's gates to the negotiation at the Redbelly camp.
StatusClosed
Mission Complete
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The Maw Beneath the Sand
May 22, 2026
The Maw Beneath the Sand
Mission I ✦ Weekly Contract
InvestigationCombatCompleted

Forgotten Springs was losing livestock and soldiers to something moving beneath the Sagolii. Flame Captain Sidimund requested the Sand Court's aid after two of his own patrols vanished without a trace. The locals described a worm ancient enough to shake the ground when it shifted in its sleep. The Court rode out to find where it nested, understand what brought it to the surface, and put it down before the Springs were cut off entirely.

Mission Details
Date: May 22, 2026 / 8:00 PM EST / EDT
Location: Forgotten Springs, Southern Thanalan
Server: Coeurl
DM: Yucca Al'Sahra
// Participants
Grymsunn ThosinnachtC'kayah TiaEryx RhodesAeloria MuseClairssa BaxterPerdita X'Adeline DeroselleFiccious FaewildVaryn Creed
// Combat System
All rolls used the Eorzean Battle System roll table. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the briefing at Forgotten Springs to the ride through the Sagolii and the battle at the edge of the deep desert.
StatusClosed
Mission Complete
Mission Board
⬥ Threats
ThreatMedium
The Glass Merchants
A rival outfit has set up shop near Black Brush Station in Central Thanalan, moving ceruleum and salt through the rail line at prices that undercut every Court-affiliated trader on the route. They are not sloppy. Their goods are clean, their paperwork almost passes inspection, and they have already poached two of our regular buyers. Find out who backs them, and make the route unprofitable for anyone but us.
Target: A trading cell of six to eight, led by a Lalafell broker known only as Glasseye for the cracked monocle he wears. They operate out of a rented storage shed behind the Black Brush Station platform and move product on the same rail cars used by legitimate merchants, hidden inside crates marked as pottery.
Location: Black Brush Station and the storage shed behind it, Central Thanalan.
Hazards: The station itself is public and heavily trafficked, which makes a direct confrontation risky and likely to draw Brass Blade attention. Glasseye keeps two hired blades on site at all hours. The scrubland around the station is home to Sabotender and, after dusk, Sun Bats that nest in the rail overpass.
NPC: Perrine, a pottery merchant who has legitimately used the same rail cars for years, is furious that her shipments keep getting mixed up with Glasseye's and will gladly describe his crate markings and shipping schedule in exchange for the Court sorting it out.
Hint: Perrine's shipping schedule tells you exactly which rail car to intercept and when. The pottery crates are the giveaway. Do not move on Glasseye at the station itself. Wait until the goods are off the platform and in the storage shed, where there are no witnesses and no Blades within earshot.
Party: 3-4 ✦ Type: Counter-Trade & Intimidation ✦ Status: Open
💰7,500 Gil + Seized product (Court resale) + Route exclusivity
ThreatHard
The Cinder Pack
A pack of coeurl, larger and bolder than any seen in the region before, has claimed the stretch of road between Camp Drybone and the edge of Zahar'ak in Eastern Thanalan. Two caravans have already lost cargo and mounts to them in the last week, and the pack shows no sign of moving on. If the road stays closed, every eastern supply run has to take the long way around, and the Court cannot afford the delay.
Target: A pack of six coeurl, unusually coordinated, hunting in a pincer pattern rather than the scattered ambush typical of the species. One is noticeably larger than the rest, pale-furred, and appears to direct the others' movements.
Location: The road between Camp Drybone and the Zahar'ak border, Eastern Thanalan, concentrated around a cluster of rock formations that give the pack cover and elevation.
Hazards: Coeurl hunt by scent and sound as much as sight, and their claws carry a paralytic toxin. The rocky terrain limits sightlines and favors ambush. Zahar'ak's Amalj'aa patrols occasionally range close to the border and may complicate an already dangerous fight if provoked. Night falls fast in this stretch and the pack hunts more aggressively after dark.
NPC: Toman, a Highlander caravan driver who survived the second attack, describes the pale-furred coeurl giving what sounded like commands to the rest of the pack, which no one back at Camp Drybone believes but he swears is true.
Hint: If Toman is right and the pale coeurl leads the others, removing it first may scatter the pack rather than provoke a coordinated retaliation. Approach from the rocks at dawn, before the pack finishes its overnight hunt and beds down. Do not engage on the open road after dark. That is exactly where they want you.
Party: 4-5 ✦ Type: Beast Elimination & Road Clearance ✦ Status: Urgent
💰10,500 Gil + Coeurl pelts (Court trade rights) + Court Commendation
Mission Board
⬥ Wanted
WantedEasy
The Weighing Hand
A Syndicate scale-master in the Merchant Strip has been quietly rigging the official weighing scales against Court-affiliated traders, shaving a percentage off every load that passes through his station and pocketing the difference. His own paperwork always balances. Everyone else's never does. Correct the scales, and correct him.
Target: Bramwell Ostley, a Midlander Hyur in his fifties, soft-spoken and well-liked by the Syndicate officials who never check his figures. He works the main scale station in the Merchant Strip from the second bell of morning until dusk, six suns a week.
Last Known Activity: The Merchant Strip scale station, Ul'dah. He has held the post for over a year and the skimming appears to have started roughly four moons ago.
Hazards: The scale station is public and busy throughout the day, which makes confrontation there impossible without drawing a crowd. Bramwell travels home alone each evening through a quiet residential block, unarmed and unguarded.
NPC: Iset, a fabric trader who has lost coin to the rigged scales for weeks without understanding why, will happily provide her delivery records once she learns the cause.
Hint: Iset's records, laid beside Bramwell's own logged weights, prove the discrepancy without needing a confession. Catch him on his walk home, show him the numbers, and make clear that the scales get recalibrated tonight or the Syndicate gets a very detailed letter tomorrow.
Party: 1 ✦ Type: Intimidation & Correction ✦ Status: Open
💰2,200 Gil + Merchant Strip trader goodwill
WantedMedium
The Dispatch Runner
A courier named Ines Roth was trusted with a sealed dispatch case bound for a Court contact in Horizon. She never arrived. Instead she was seen selling the case's contents, piece by piece, to buyers who have no business knowing what was inside. Find her before she finishes emptying it. Recover what remains. She answers for the rest.
Target: Ines Roth, a Plainsfolk Lalafell, quick-witted and quicker on her feet, known for talking her way out of trouble before anyone realizes she has caused any. She favors a hooded traveling coat regardless of the desert heat, which makes her easy to describe and hard to catch.
Last Known Location: Central Thanalan, last seen near Horizon two suns ago, asking after passage west toward Vesper Bay.
Hazards: Ines knows she is being looked for and will not stay anywhere long. If she reaches Vesper Bay and buys passage on a ship, she is effectively gone. The road west passes through open scrubland patrolled lightly by the Immortal Flames, and Sun Bats grow active near dusk along the ridgeline.
NPC: Corwen, a stablehand at Horizon, sold Ines a chocobo two suns ago and remembers her asking specifically about the fastest route to the coast, not the safest one.
Hint: If Ines wants speed over safety, she is taking the direct road, not the scenic one, and Corwen's directions narrow the search considerably. Reach Vesper Bay before the next outbound ship and check the docks first. If she has already sold most of the contents, the priority shifts from recovery to making sure she cannot do this again.
Party: 1-2 ✦ Type: Pursuit & Recovery ✦ Status: Urgent
💰6,000 Gil + Recovered goods (Court retains contents)
Mission Board
⬥ Missions
MissionEasy
The Salted Ledger
A Syndicate accountant working out of a countinghouse near the Ruby Road Exchange has been quietly skimming a fraction of every Court shipping fee for two moons, small enough that no one above him has noticed. Small thefts add up, and precedent matters more than gil. Retrieve the falsified ledger before his monthly report reaches the Syndicate proper, and leave him with a clear understanding of why this was a mistake.
Contact: Renata Voss, a Midlander Hyur who tracks Court shipping accounts from a rented desk above a spice stall in the Merchant Strip. She has the exact figures and knows which page of the ledger holds the falsified entries.
Location: A countinghouse two streets off the Ruby Road Exchange, Ul'dah. The ledger is kept in a locked drawer beneath the accountant's writing desk on the second floor.
Hazards: The countinghouse employs one night clerk who sleeps in a side room and a hired guard who does a single round every hour. The street outside is patrolled by Brass Blades on the Ruby Road side, less so on the alley side. Nothing here fights back if handled quietly.
NPC: Osgar, the hired guard, is deep in debt to a Court-adjacent moneylender and would rather look the other way than risk his own arrangement being called in.
Hint: Osgar's debt is the easiest door in. Remind him who holds his note before you go looking for a window. The alley side of the countinghouse has a service door that sticks but is rarely locked properly. Leave the rest of the ledger untouched. Only the falsified page needs to disappear.
Party: 1 ✦ Type: Infiltration & Document Recovery ✦ Status: Open
💰2,800 Gil + Osgar's continued cooperation
MissionMedium
Windsand Courier
A sealed case needs to move from Camp Drybone to Little Ala Mhigo before the next sun rises, and the direct road is being watched. The contents are not the Court's business to discuss with the courier, only to protect. Get the case there intact, on time, and without anyone learning it changed hands.
Contact: Halvard Reiss hands off the case personally at Camp Drybone and will not answer questions about what is inside. He will say only that it must not be opened and must not be late.
Location: The route runs south from Camp Drybone through open Eastern Thanalan scrubland toward Little Ala Mhigo, avoiding the main caravan road where Brass Blade patrols are heavier this moon.
Hazards: The off-road route crosses territory used by Sabotender and Aldgoat herds, neither aggressive unless provoked. After dark, Antling colonies become active near the drainage gullies. A sandstorm is expected to roll through sometime after midnight, and visibility will drop fast once it does.
NPC: Sorcha, a Highlander scout who knows the gullies well, will guide for a flat fee and asks no questions about the cargo, which makes her useful.
Hint: Sorcha's route avoids the worst of the antling ground but adds nearly a bell of walking. If the storm hits before you reach the gullies, find shelter and wait it out rather than pushing through blind. The case matters more than speed. A late delivery is recoverable. A lost case is not.
Party: 2 ✦ Type: Escort & Delivery ✦ Status: Urgent
💰5,200 Gil + Sorcha as a standing contact
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The Sand Court ✦ Honors
Adventurers' Hall of Fame

Contracts resolved. Debts of gratitude recorded.

Every contract sealed here was a promise kept. These are the names the Sand Court carries forward. What they delivered, others will remember, and the Court pays what it owes in gil, in story, and in the quiet respect reserved for those who walked through the work and came back.

ContractorSkala Heemora
Safe Passage to Vesper Bay
EscortCompleted

A healer and her two children needed to reach Vesper Bay before the full moon. She had treated people certain nobles would have preferred to see dead, and the knowledge she carried was inconvenient for more than one prominent name. The desert route was too short to be safe. The children could not wait.

ResolutionMarne and the children arrived in Vesper Bay intact and on time. Writ of safe arrival returned to the Court, signed in her own hand. The Alley keeps her name. The Court keeps yours.
Reward29,000g
Paid in full
ContractorMeduil Holte
The Collector
EliminationCompleted

Known only as the Collector, this operative worked for a debt syndicate that preyed on migrant workers in Thanalan. Her method was to locate debtors, seize their children as collateral, and sell them before any payment could be made. Her true identity was unknown. Three separate mothers described her in identical terms. That was enough.

ResolutionTarget eliminated. Proof delivered. The syndicate structure behind her was documented and passed to the Court. Three mothers have their descriptions in past tense now. That is the only shape of justice the Court had to offer, and it was taken cleanly.
Reward85,000g
Paid + syndicate bonus
Field PartySarva & Allies
Aqueduct Asylum
InvestigationEliminationCompleted

The Yur'gram aqueduct had gone quiet. No platoon of Brass Blades sent below had returned, and what little water still reached Ul'dah's thirsty districts came back fouled with bone and the copper smell of old blood. The Sand Court contracted a field party to descend into the underworks, locate the blockage, and find whatever was causing it. What waited in the dark was worse than any sewer beast: a disgraced thaumaturge nursing a basilisk in the deep stone, feeding it the blood and fear of everyone he could drag below, dreaming of flooding the city with its venom.

ResolutionThe alchemist was eliminated. The basilisk was brought down. The nest was broken open and the aqueduct remembered its purpose, water running free again through the underworks of Ul'dah. One surviving Brass Blade was recovered from a hidden alcove. Proof of resolution delivered to the Court. The city does not know what was buried beneath its streets. The Court does. So does this Hall.
Reward112,000g
Paid + hazard bonus
The Story So Far
Lore

The Sand Court was not built. It was inherited, like a scar. What Sariel Al'sahra left behind when he died was not an empire but a debt: a network of informants gone silent, trade routes bleeding gil to rivals, and a name that still made people flinch in the right parts of Ul'dah.

Yucca Al'sahra took up the name not out of ambition, but necessity. The Court had to survive, or everything her father's cruelty had touched would simply be absorbed by something worse. She rebuilt it on different terms: loyalty over fear, purpose over profit. Where her father used Thanalan, she chose to serve it. Where he extracted, she returned. The sands remember what was buried there, and Yucca means to dig it all up before someone else does.

In Ul'dah, power is a currency the Syndicate mints and the Monetarists spend. The Sultanate sits on a throne with no real authority. The Royalists cling to tradition while the people beneath them starve. The Brass Blades answer to coin, not justice. And the Immortal Flames look outward while the city rots from within. The Sand Court exists because no one else will walk into the places that hurt. The lower city. The refugee quarters. The desert roads where merchants vanish and no report is ever filed.

The Court's territory spans all of Thanalan. Ul'dah is the nerve center: the place where coin talks and silence is bought. But the real work happens beyond the gates. Central Thanalan's trade crossroads, the sun-scorched ruins of Southern Thanalan, the smuggler camps near the Sagolii, the old Amajina mining outposts in Northern Thanalan. Every stretch of sand has a story, and most of those stories have blood in them.

The Court does not claim territory in the traditional sense. It claims people. Routes through places others avoid, knowledge of where things are buried and who buried them, and a promise: that the people of Thanalan will not bleed alone. In Ul'dah, that is called a crime. In the desert, it is called survival.

Recruit & Info

The Sand Court operates across multiple platforms. We maintain a Free Company on Mateus, a Cross-World Linkshell for members on other Crystal servers, and a Fellowship for broader community access. Join whichever fits your situation.

How to Join

Membership is earned, not given. To become a Court Member or Associate, your character must first participate in at least one mission or event with us. This gives both sides a chance to see if the fit is right. Once you have, reach out to staff to discuss alignment.

Court Alignments

These reflect your character's relationship to the Sand Court.

💰 Court Member
An active part of the organization. Knows the terms, works within them, and answers to the Court.
Requires IC interaction first - reach out to staff.
🪙 Associate
Works alongside the Court without formal membership. Trusted, but independent.
Requires IC interaction first - reach out to staff.
🪪 Contractor
Takes jobs on a case-by-case basis. No permanent ties, no permanent obligations.
👥 Neutral Party
Not aligned with the Court. Present in the space for their own reasons.
🗣️ Informant
Provides intelligence to the Court. What they know is worth more than what they carry.
Before You Enter
DNI & Rules

The Sand Court is an 18+ community. This is not a suggestion, not a guideline, and not flexible. If you are under eighteen, this space is not for you. No exceptions, no circumstances, no "but I'm mature for my age." We take this seriously because the stories we tell deal with violence, moral complexity, trauma, and the weight of difficult choices. That requires adults at the table.

Do Not Interact
// Hard Boundaries

If you are under 18, do not engage with this community in any capacity.

If you engage in racist, homophobic, transphobic, or otherwise discriminatory behavior, whether in character or out of it, you are not welcome here.

If you are unable to separate in-character conflict from out-of-character relationships, this is not the space for you.

If you use roleplay spaces to manipulate, harass, or pressure other players, we will remove you without discussion.

Community Rules
🔞 18+ Only
All members and participants must be eighteen or older. This applies to events, missions, Discord access, and any interaction with the community. No minors under any circumstance.
🚫 No NSFW / Sexual Content
The Sand Court does not allow sexual or explicitly NSFW content in any of its spaces. Not in roleplay, not in Discord channels, not in character interactions. We respect that people enjoy that content in their own time and their own spaces, but it has no place here. Our stories are mature in theme, not in that direction.
👗 SFW Outfits Only
Outfits worn during Court events, missions, and community interactions must remain SFW. Dress your character however you like on your own time, but when you are representing or participating in Sand Court content, keep it appropriate.
💔 No Relationship Drama in RP
Personal romantic or relationship conflicts between players do not belong in the shared narrative. If something is happening between you and another player outside of RP, handle it outside of RP. Do not let it bleed into missions, events, or storylines. The Court's stories belong to everyone at the table, not to anyone's personal situation.
🤝 Respect the Table
In-character tension is storytelling. Out-of-character tension is a problem. Know the difference. If your character is in conflict with another character, that is good writing. If you are in conflict with another player, that is a conversation you need to have with staff before it becomes everyone's problem.
📣 Communicate
If something makes you uncomfortable, say it. If a scene is heading somewhere you did not agree to, say it. If you need a break, take it. This community runs on trust, and trust requires honesty. Staff is always available and will always listen.

The Sand Court is built on care. For the stories we tell, for the people who tell them, and for the space we share. These rules exist to protect that. If you are here in good faith, you are welcome. If you are not, the desert is wide and you are free to walk it alone.

FC House · Limsa Outpost
The Dry Dock
The Dry Dock

The Dry Dock is the Sand Court's newest holding, a salt-rusted bar and hangar planted on the shores of Mist. Up front, cold drinks and loud company. In the back, a working hangar where the Court's airship takes shape bolt by bolt, proof that the desert is setting sail beyond the dunes of Thanalan.

The house serves as a meeting point for missions and travels beyond Thanalan, with private rooms reserved for Sand Court members. While the airship remains under construction, the doors are already unlocked as an open RP hub. Fixed days and a full menu are coming soon, along with the grand opening.

📍 IC: A dockside bar and hangar on the outskirts of Limsa Lominsa.
📍 OOC: Plot 46, 1st Ward, Mist | Mateus
The Court's Watering Hole
The Dusty Den
The Dusty Den

The Dusty Den is a desert bar tucked between Pearl Lane and the Sapphire Avenue Exchange, a place where sand-worn travelers, Court members, and the occasionally curious come to drink, deal, and disappear. It serves as both a social hub and the Court's informal headquarters.

Every Wednesday, the Den opens its doors for Court business: mission board deliveries, contract debriefings, and the kind of conversations best had over cheap ale. For all other days, it operates as an open RP hub, welcoming walk-ins of all stripes.

Visit the full venue page: dustyden.carrd.co

📍 IC: Desert Alley, between Pearl Lane and Sapphire Avenue Exchange, Ul'dah.
📍 OOC: The Sultana's Breath · Wing 1, Room #72 · 26th Ward, The Goblet | Mateus