The Sand Court
Ul'dah & Thanalan ✦ Revolutionary Organization
The Sand Court
The desert remembers every drop of blood the Syndicate spilled. We are here to collect the debt.
✦ Art by Alienandinhe on X

The Sand Court is a revolutionary organization born from the dust and blood of Thanalan. It moves where the Brass Blades refuse to patrol and the Immortal Flames choose not to look: the lower markets, the refugee camps beyond the gates, the forgotten roads where the poor bleed in silence so that Ul'dah's upper city can shine.

Led by Yucca Al'sahra, the Court fights for those the Sultanate has abandoned. It smuggles medicine to communities the Monetarists have starved. It redistributes wealth taken by force from people who never had a voice. It stands, armed and unafraid, between the vulnerable and those who feed on them.

Ul'dah calls us criminals. The Syndicate calls us a threat. The people of the lower city call us by name, and they do not flinch when they say it.

The Court's roots are in Thanalan's sand, but its reach no longer ends at Ul'dah's gates. The same debts, the same abandoned people, the same quiet cruelties repeat themselves across the Three Great Continents and the far shores of Tural, and the Sand Court has learned to follow them wherever they surface.

// Operating Principles

We do not steal from those who cannot afford the loss. We do not harm people who cannot defend themselves. We do not move product that destroys the communities we fight to protect.

The Syndicate and Monetarists extract wealth from Thanalan and call it commerce. The Sultanate and Royalists extract obedience and call it order. The Brass Blades sell their loyalty to the highest bidder and call it law. We extract nothing from Thanalan. What we take comes from those who have taken first.

If that makes us outlaws, then the law was never written for the people it claims to serve.

🏜️Desert Route LiberationThe trade routes of Thanalan belong to the people who walk them, not the Monetarists who tax them. The Court secures safe passage for those who cannot afford Syndicate tolls, and ensures goods reach the communities that need them most.
⚖️Lower City JusticeThe courts of Ul'dah serve those with coin. We serve those without. Disputes, debts, stolen wages, broken agreements. Where the Sultanate offers nothing, the Sand Court answers, and its word holds weight.
🔑Intelligence & AccountabilityThirty years of ledgers, deals, and records the Syndicate never meant to surface. The Court inherited all of it. What we know about how Ul'dah truly operates is considerable, and deployed with intention when it serves the people.
🛡️Protection of the VulnerableVendors in the lower market. Workers who carry cargo for starvation wages. Families in the refugee quarters. The Court stands between them and those who would take what little they have. This is not charity. This is the entire point.
🔥Direct ActionWhen Monetarist operations bleed the lower city dry, we cut the wound at the source. Supply chains interrupted. Records made public. Wealth returned to the hands it was taken from. Revolution is not always loud. Sometimes it is a ledger that appears on the right desk.
🌵Community CareGil reclaimed from Monetarist and Syndicate operations finds its way into food, medicine, and shelter for the communities the Sultanate considers beneath its attention. The poor, the desert people, the displaced. Ul'dah forgot them. We did not.

The Sand Court is an 18+ roleplay community on Crystal / Mateus, focused on morally gray storytelling, revolutionary intrigue, and found-family dynamics that began in Thanalan and now reach across the Three Great Continents and Tural. We run structured campaign arcs, weekly events, a mission board with open contracts, and collaborative worldbuilding.

Our combat framework is the Eorzean Battle System (EBS), a d999 roll-table system built for fast, cinematic encounters. No stat sheets, no prep. Just roll and write.

✦ The Sand Court ✦
Members

The faces behind the Court. The reasons it still stands.

No court is made of banners and titles alone. It is made of the people who show up when the sand turns against you. These are the ones who carry the Sand Court forward, mission after mission, name after name.

Page 1 of 5
Yucca Al'Sahra

Yucca Al'Sahra

The Hare

She does not explain herself. She does not need to. The Sand Court exists because she decided it would, and it runs because she has not decided otherwise. She has buried things in the desert that deserved to stay buried, and kept things alive that had no right to survive. If you are standing in front of her, one of two things is true: she let you get close, or she has not decided what to do with you yet.

Bastian Caldeth

Bastian Caldeth

The Steelwright

Peace has given Bastian room to sharpen the parts of himself that matter. He listens, takes stock, and keeps his hands busy with work meant to last. There is satisfaction in a machine running clean, in a problem solved without bloodshed, in leaving something better than he found it. Those same hands still remember the weight of a weapon, and they never hesitate when the moment calls for one. He has spent enough of his life bracing for whatever came next. Now, he builds towards a future of his own choosing, and guards it with everything he has.

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Adeline Deroselle

Adeline Deroselle

The staff-wielding wanderer who goes wherever the wind blows, extending a hand to those in need. The furious blade that strikes with wind, light, and scattered petals. The writer sitting at the back of the tavern, furiously scribbling on paper and grumbling about how "the accounts are a mess again." Different facets, yet a single truth: call her name, and help will arrive, no matter how great your trouble may be.

Draeven Mourningale

Draeven Mourningale

Draeven can often be a mystery, an aura of intensity surrounding the mostly quiet Duskwight. He constantly battles his demons in silence, choosing not to lay his weight on others, at least most of the time. Years surrounded by death have hardened him, and the cruel mannerisms once needed to survive have since been quelled, shoved away. In their place, a desire to help those so forgotten and downtrodden that they cannot help themselves takes precedent, that compassion for those who suffer alone the strongest amongst his characteristics, even with the darkness forever looming, casting a shadow on his choices. He hopes to one day be the missing piece to many a puzzle in the world, if only his inner darkness will allow him to be the person he hopes to still one day be.

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Fifiku Fiku

Fifiku Fiku

The Pink Summoner

If you meet a happy-go-lucky Lalafell in pinkish clothes, your journey will be filled with smiles. He may seem to be just like another adventurer, but this one has a special connection with forces beyond normal comprehension. Rumor says he is followed by a shadowy figure who lacks patience and has questionable morality. Beware.

Naathgar M'rrsch

Naathgar M'rrsch

The Chimera

Also known as "Nightmare." A hunter who hides in the shadows, hard to spot and even harder to take down. He studies beasts around the world, learning their best attributes in order to become the ultimate predator. Versed in magic and fast combat, when seen he is usually following a small Lalafell in his quest to make a better world. Weirdly, he likes morbols.

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Luzura d'Arc

Luzura d'Arc

The Sand Lynx

Don't let her size intimidate you, for Luzura's heart is every bit as big. Usually cheerful and playful, the lioness is always willing to lend a hand to anyone in need, as a way of healing the scars left by war. Within the Sand Court, her role is clear: to serve as the foundation that allows Yucca's dreams to become reality. And, of course, to keep the orphanage's children from getting themselves into trouble.

Grymsunn "Grym" Thosinnacht

Grymsunn "Grym" Thosinnacht

A man of many talents, Grym will be the first to tell you that he's more than just his looks, brawn, and roguish charm. He also has the technical skills and keen analytic mind of a seasoned engineer, which led to a lucrative criminal career. Deciding to use his sordid skills for a nobler purpose, he cast his lot in with the Court, hoping to aid the recently displaced Garleans scattered through Eorzea.

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Aldric Ullon

Aldric Ullon

The Cook

Once a soldier, his hands were weathered by steel, used to taking life. Now they create instead of destroy, crafting meals that soothe weary souls. On a path of redemption, he journeys the world, gathering flavors for his own cookbook. Though he despises violence, he won't hesitate to protect friends, proving blades still belong in his grasp when needed.

Y'maomi Rhul

Y'maomi Rhul

A Sharlayan-born scholar turned martial artist. She's not as well known as some of her sisters, and she'd like to keep it that way for now. She's rather quiet, but she's more than willing to throw herself into danger head first in order to protect those that she cares about. She can often be found patrolling the streets of Ul'dah.

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Contracts & Bounties
Mission Board

The board is updated regularly. Pick a contract, coordinate with the Court, and get it done. Payment on completion. Failure is its own reward.

Contract Types
⬥ Missions
Contracted jobs posted by the Court or its allies. They involve logistics, retrieval, escort, delivery, or acquisition of goods and information across Thanalan. These are the bread and butter of Court operations: the work that keeps routes open, supplies moving, and coin flowing. Missions reward efficiency and discretion. Violence is not always necessary, but preparation is.
⬥ Threats
Active dangers to Court operations, personnel, or territory. They are not jobs someone asked for. They are problems that showed up and need to be handled before they get worse. Threats may involve hostile organizations, dangerous wildlife disrupting routes, or political interference that endangers Court assets. These contracts tend to be more dangerous and may require combat readiness.
⬥ Wanted
Contracts targeting specific individuals who have wronged the Court, compromised its operations, or pose an ongoing risk to its members. These are not assassinations. The Court brings people in for conversations, recovers what was taken, and addresses the problem. Wanted targets may be former associates, active enemies, or unknown agents working against Court interests. Bring them in breathing unless told otherwise.
Procedures
Rules
// Taking a Contract
Contracts are handed out IC by Yucca or Bastian, during social events at the Den, the Dry Dock, or any other RP opportunity where the Court is present.
Once you have taken a job, you can write a fic, a summary, DM a session for friends, or anything in between. No required format.
When you are done, report back to Yucca, Lev, or any Sand Court member IC with a short rundown of what happened. They can receive the report and handle payment.
Your character's photo will be displayed in the Hall of Fame once the mission is marked complete.
The whole point is simple: take the job, make it part of your story. Contracts are a way to build ties with the Sand Court and grow your character's background. How you tell that story is up to you.
Contracts must fit within the Court's operating principles.
Payment does not have to be gil. Information, access, safe passage, and favors are all valid currencies in Thanalan.
If a contract goes wrong IC, that is a story. Handle the fallout accordingly.
Sand Court September 2026 events calendar
September 2026
This Month's Sand
How It Works
The Sand's Rhythm

Every month runs on the same fixed cadence, so the Court always knows what's coming before it arrives.

  • Tuesday Combat MissionsAlternating between Tural and the Three Great Continents, each every 15 days
  • Dusty Den NightsEvery 30 days
  • Friday Combat MissionsAlternating between the Three Great Continents and Tural, each every 15 days
  • Dry Dock LoungeEvery 30 days
The Court's Grounds
Our Venues
The Dusty Den
The Dry Dock
The Dusty Den
The Dry Dock
AboutA desert bar tucked between Pearl Lane and the Sapphire Avenue Exchange, where sand-worn travelers, Court members, and the occasionally curious come to drink, deal, and disappear. Serves as both a social hub and the Court's informal headquarters.
AboutThe Court's lounge outside Thanalan, a salt-rusted lounge and hangar on the shores of Mist. Up front, cold drinks and loud company. In back, member's rooms and a working hangar where the Court's airship takes shape.
ScheduleMonthly. Every thirty days. Open for Court business: mission board deliveries and contract debriefings. All other days, an open RP hub welcoming walk-ins.
ScheduleMonthly. Every thirty days. Opens between missions, whenever the Court is grounded for repairs or downtime with the airship.
ICDesert Alley, between Pearl Lane and Sapphire Avenue Exchange, Ul'dah.
ICA dockside bar and hangar on the outskirts of Limsa Lominsa.
OOCThe Sultana's Breath · Wing 1, Room #72 · 26th Ward, The Goblet | Mateus
OOCPlot 46, 1st Ward, Mist | Mateus
The Dusty Den
Venue Sync Codes

Load the venue design in-game.

Lightless Sync
WiFi / Venue Sync
CodeLLS-CT2BZMDB1TH8
Passwordthesandcourt
PlayerSync
WiFi / Venue Sync
CodeMSS-8QPK380P2XH7
Passwordthesandcourt
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✦ The Sand Court ✦
Weekly Missions

Contracts completed. The desert remembers what was done.

Every week, the Sand Court rides out twice over. These are the missions that were called, fought, and closed. The sand shifts, the roads change, but the record stays. What was faced here earned more than coin. It earned a place in the ledger.

This Week's Contracts
⬥ Weekly Missions
Tuesday · Eorzea
Foreign Blood on Sacred Ground Banner
Weekly Mission
Coming soon!
When: September 15 / 8:00 PM EST / EDT
Where: To be determined
Server: Crystal - Mateus
DM: Yucca Al'Sahra
Discord: Join for event details
More details coming soon!
Friday · Heritage Found, Shaaloani
The Echo the Water Keeps Banner
Weekly Mission
The Echo the Water Keeps
When: September 25 / 8:00 PM EST / EDT
Where: Yyasulani Station, Heritage Found, Shaaloani
Server: Crystal - Mateus
DM: Yucca Al'Sahra
Discord: Join for event details
A Shetona woman asks the Court to walk her lost settlement, building by building, and listen to what the storm left behind. Every echo they release tells a piece of the story, until the water gives up its last.
// Combat Rules (Both Missions)
All rolls use the Eorzean Battle System table. The table and /roll range are the only requirement. Full rulebook: Eorzean Battle System 1.0 (table on pages 3/4).
What is mandatory: the EBS roll table.
What is optional (but recommended): the character sheet, which unlocks: 1 Battle Gear + 1 Gear Mark (passive), 2 Arts (active abilities, 3/3 each).
You do not need a sheet to play. You do need the table.
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Foreign Blood on Sacred Ground
August 25, 2026
Foreign Blood on Sacred Ground
Mission IX ✦ Weekly Contract
CombatInvestigationCompleted

Someone tried to open the Garlean graves at Bloodhowe and fled before finishing the job. What they woke up did not go back to sleep. Yucca was called by name to close what was started, handing out powder blessed under Thal's rites so the Court could choose, soul by soul, between peace and destruction. What followed was a graveyard divided against itself, Ala Mhigan and Garlean alike, grief and grudge fused together into something that called itself nothing but pain. By the end, a nameless child, a grudge with a name attached, and a scale finally balanced were left behind among the graves.

Mission Details
Date: August 25, 2026
Location: Bloodhowe, Abalathia's Skull, The Lochs
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraBastian CaldethNumira SephirahNina WarfieldNoboru BluestarImix Muwan
// Combat System
All rolls used the Eorzean Battle System roll table with /dice 999. Full rulebook: Eorzean Battle System 2.1.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the graveyard investigation and the recognition of old friends among the plainer graves, through the Sacred Powder's weight on every finishing blow, to the Nationless Specter's fall and the quiet mourning left in its wake.
StatusClosed
Mission Complete
The Bell That Won't Be Silenced
August 14, 2026
The Bell That Won't Be Silenced
Mission VIII ✦ Weekly Contract
CombatInvestigationCompleted

A church left to rot northwest of Sheshenewezi Springs, a congregation gone without a trace, and a bell that started ringing again at midnight. Zatepepya asked the Court to find out why, on one condition, nobody was to set foot inside. What the graveyard gave up instead was worse than vandalism: fifteen souls who gave themselves to the earth on purpose, weaving their own aether into the land to call something strong enough to answer for what the mines had taken. Three hordes and a fused elemental horror later, the truth came out in bone and ceruleum, and the bell finally went quiet.

Mission Details
Date: August 14, 2026
Location: Sheshenewezi Springs, Shaaloani, Xak Tural
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraBastian CaldethGrymsunn ThosinnachtImix MuwanNumira SephirahMiyuyu MiyuAlyth ShihabKemaahe Tturu
// Combat System
All rolls used the Eorzean Battle System roll table with /dice 999. Full rulebook: Eorzean Battle System 2.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the graveyard investigation and the shamanic symbols traced in liquid ceruleum, through three tolls of the bell and three brutal fights, to the discovery of the congregation's sacrifice and the Buried Choir's fall.
StatusClosed
Mission Complete
Kuku's Cousin
July 17, 2026
Kuku's Cousin
Mission VIII ✦ Weekly Contract
CombatRescueCompleted

The Hanuhanu of Ok'hanu had a problem with too many teeth in it. A Kumbhira, grown far past natural size, had claimed the fishing grounds at Breath Between, and the village needed it gone without a single drop of its blood spilled. Yucca had a plan involving sedative darts bought off a very suspicious pelupelu merchant. The plan did not survive contact with the crocodile. What followed was a fishing line that turned into a tug of war, a collapsing bridge, a river crossing nobody signed up for, and one Hanuhanu family reunion nobody expected to end in near drowning. The beast made it downriver exactly where it belonged. The Court made it out considerably more battered than it went in.

Mission Details
Date: July 17, 2026
Location: Ok'hanu, Kozama'uka, Tok Tural
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraBastian CaldethYavien NathaeImix MuwanE'enuhali Kozaligaka HalicarnassusMiyuyu MiyuAldric Ullon
// Combat System
All rolls used the Eorzean Battle System roll table with /dice 999. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from Tonahanu's warm welcome at Ok'hanu to the bridge going down, the river crossing, and everyone's first proper look at Thousand Teeth up close.
StatusClosed
Mission Complete
The Great Journey
July 11, 2026
The Great Journey
Mission VII ✦ Weekly Contract
CombatEscortCompleted

A Pelupelu merchant, a shipment of tea, and a road that was never meant to be safe. Bapli needed his goods carried quiet across Urqopacha to Icuvlo's Inn, off the beaten path and clear of the towns that might catch wind of his new blends before he was ready to sell. What should have been a simple walk turned into a gauntlet of Tural's wildlife, a gang of cactus creatures with an unexpected talent for boxing, a leafy horror that very nearly buried Bastian under its own bulk, and a venomous predator that only met its match in the least likely fighter on the trail, Bapli's own alpaca, Coton. The caravan made it through in one piece. Nobody's dignity did.

Mission Details
Date: July 11, 2026
Location: Urqopacha, Yok Tural
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraBastian CaldethYavien NathaeJonas SaltyrGhidiKya'le ShshuyePaquiliztli Ichteca (Itzel)Rava NorthstarImix Muwan
// Combat System
All rolls used the Eorzean Battle System roll table with /dice 999. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the briefing over mate and mezcal at Miplu's Mate Garden to the boxing cactus gang, the burning Maguey, and the alpaca that saved everyone's lives.
StatusClosed
Mission Complete
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Fortune Favors the Bold
Monday, July 6, 2026
Fortune Favors the Bold
Mission VII ✦ Weekly Contract
SocialInvestigationCompleted

Lord Godbert Manderville himself sent the invitation, and Yucca, against her every principle, said yes. What was meant to be a night of free drinks, VIP passes, and a bit of harmless bank-breaking at the Golden Saucer turned into something far darker the moment a man threw himself from the Climb of Happiness in full view of Wonder Square. A second death in three days, both victims broke, both gamblers, both silenced by a poison brewed from old, sun-baked Sagolii cactuar venom, slipped into a note and a promise. The Court traced the thread from a grieving bartender to a card table ranking board, and found a self-styled Lord out of Limsa waiting at the top of it, collecting debts no one could ever hope to pay back alive.

Mission Details
Date: July 6, 2026
Location: The Golden Saucer, Wonder Square
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraBastian CaldethSkala HeemoraAldric UllonKazumi IzayoiNaaght M'rr
// Resolution System
No combat used the Eorzean Battle System tonight. Investigation checks and dynamic conflict were resolved with straight /dice 999 rolls, per the Court's standing house rules.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the crack in the Manderville statue to the standoff with the Sabotender, and the fish-based justice served to Lord William Thurner.
StatusClosed
Mission Complete
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The Maiden's Lament
July 3, 2026
The Maiden's Lament
Mission VI ✦ Weekly Contract
CombatInvestigationCompleted

A shipyard, a foreman who did not believe in ghosts, and a vessel that refused to be finished. Word reached the Court through Naldiq and Vymelli's after what happened on the Isles of Umbra, and the job seemed simple enough at first: keep the workers calm, keep the peace, get the Victory built before dawn. But the dead do not always stay quiet for coin, and the drydocks had a story of their own, an old betrothal, a broken promise, and a woman who threw herself into the harbor long before the Calamity ever came. What the Court found waiting in an empty hangar room, on a lighthouse beam, and finally aboard the ship itself was not a haunting looking for vengeance so much as a grief that had simply never been allowed to rest.

Mission Details
Date: July 3, 2026
Location: The Drydocks, Lower La Noscea
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraBastian CaldethNaaght M'rrY'maomi RhulYuyuka Yuka
// Combat System
All rolls used the Eorzean Battle System roll table with /dice 999. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the sanity potions handed out at the gate to the ghost of Lady Isolde, the chase across the rooftops, and the final rites that let her go.
StatusClosed
Mission Complete
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The Isles of Umbra
June 19, 2026
The Isles of Umbra
Mission V ✦ Weekly Contract
CombatNegotiationCompleted

Some things refuse to stay buried. The Sand Court arrived at Aleport Docks on a haunted island under a gale, with a deal already struck. The airship had been flying on forged papers long enough that Limsa Lominsa wanted a favor before signing anything: the Isles of Umbra had dead walking its shore every night at midnight, disturbing the corrupted aether still lodged in Pharos Sirius since the Calamity, and reconstruction had stalled. What waited on the other side of the ravine was older than the lighthouse, smaller than expected, and considerably more furious about the whole situation.

Mission Details
Date: June 19, 2026
Location: Isles of Umbra, Ship Graveyard / Pharos Sirius
Server: Crystal / Mateus
DM: Yucca Al'Sahra
// Participants
Yucca Al'SahraLuzuraY'maomiGrymsunn ThosinnachtBastian CaldethAdeline DeroselleSkalaNight
// Combat System
All rolls used the Eorzean Battle System roll table with /dice 999. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the ferry crossing at Aleport to the ravine ambush, the dead rising from the sand, and the reckoning on the eastern beach.
StatusClosed
Mission Complete
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What Was Lost
June 9, 2026
What Was Lost
Mission IV ✦ Weekly Contract
CombatRescueCompleted

A Holy See loyalist cult was pulling people out of Coerthas and Adeline was somewhere in the middle of it, last seen walking away from Amdapor Keep like the Court had never existed. The group rode into the blizzard, found a farmstead already wrong with void energy, and went down through a trapdoor into blood and torchlight. Adeline was already fighting when they got there. The boss fell, the cult collapsed, and Yucca talked Adeline into a drink in Foundation. Not a reunion. A beginning.

Mission Details
Date: June 9, 2026
Location: Falcon's Nest / Gorgagne Crossroads, Coerthas
Server: Mateus
DM: Yucca Al'Sahra
// Participants
Skala Heemora // @dsheem@crouching_crabGrymsunn Thosinnacht // @dhampirbladeLuzura // @luxdarcFik // @haeonAdeline Deroselle // @starcallermomoBastian Caldeth // @hexzn
// Combat System
All rolls used the Eorzean Battle System roll table. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the ride through the blizzard to the fall of Thordan VII's cult and Adeline's return.
StatusClosed
Mission Complete
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Amdapor Keep
June 6, 2026
Amdapor Keep
Mission III ✦ Weekly Contract
CombatDungeon DelveCompleted

Amdapor Keep pressed down like something alive the moment they crossed the threshold. The group fought through ruins, voices, and void-touched horrors before reaching Ferdiad, a high-ranking voidsent still haunting the Keep from the days of the Mhachi assault. He offered one deal: a precious memory from each of them, in exchange for the White Mage soul stone. Adeline stepped forward before anyone else could speak and gave up every memory she had of the Sand Court. Ferdiad took them and left. She walked out not knowing any of their names.

Mission Details
Date: June 6, 2026
Location: Amdapor Keep, South Shroud
Server: Mateus
DM: Yucca Al'Sahra
// Participants
Fik // @haeonLuzura // @luxdarcAdeline Deroselle // @starcallermomo
// Combat System
All rolls used the Eorzean Battle System roll table. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the outer ruins of Amdapor Keep to Ferdiad's bargain and Adeline's sacrifice.
StatusClosed
Mission Complete
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Road to Amdapor
June 5, 2026
Road to Amdapor
Mission II ✦ Weekly Contract
InfiltrationDiplomacyCompleted

The Court entered Quarrymill under forged academic credentials, posing as scholars from Ul'dah. The warden E-Una-Kotor enjoyed the performance but still refused entry, sending them north to recover a stolen chest from the Redbelly. Yucca had already prepared a convincing fake. The group reached the Redbelly camp and negotiated instead of fighting, leaving every member of the gang breathing, the real chest in hand, and E-Una-Kotor none the wiser.

Mission Details
Date: June 5, 2026
Location: Quarrymill / Amdapor Keep approach, South Shroud
Server: Mateus
DM: Yucca Al'Sahra
// Participants
Bastian Caldeth // @hexznSkala Heemora // @dsheemFiccious Faewild // @haeonGrymsunn Thosinnacht // @dhampirbladeAdeline Deroselle // @starcallermomoClarissa Baxter // @starcallermomo
// Combat System
All rolls used the Eorzean Battle System roll table. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the forged credentials at Quarrymill's gates to the negotiation at the Redbelly camp.
StatusClosed
Mission Complete
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The Maw Beneath the Sand
May 22, 2026
The Maw Beneath the Sand
Mission I ✦ Weekly Contract
InvestigationCombatCompleted

Forgotten Springs was losing livestock and soldiers to something moving beneath the Sagolii. Flame Captain Sidimund requested the Sand Court's aid after two of his own patrols vanished without a trace. The locals described a worm ancient enough to shake the ground when it shifted in its sleep. The Court rode out to find where it nested, understand what brought it to the surface, and put it down before the Springs were cut off entirely.

Mission Details
Date: May 22, 2026 / 8:00 PM EST / EDT
Location: Forgotten Springs, Southern Thanalan
Server: Coeurl
DM: Yucca Al'Sahra
// Participants
Grymsunn ThosinnachtC'kayah TiaEryx RhodesAeloria MuseClairssa BaxterPerdita X'Adeline DeroselleFiccious FaewildVaryn Creed
// Combat System
All rolls used the Eorzean Battle System roll table. Full rulebook: Eorzean Battle System 1.0.
// Full Mission ReportRead the Complete Record →
The full written account of the mission, from the briefing at Forgotten Springs to the ride through the Sagolii and the battle at the edge of the deep desert.
StatusClosed
Mission Complete
Mission Board
⬥ Threats
ThreatMedium
The Tithe Wagons
The Sultanate has doubled the tithe owed by Little Ala Mhigo's refugee camp, and its collectors now ride the count straight through Court supply lines under Immortal Flame escort, as if daring anyone to object. Two families were pulled from their tents last week over coin they never had. If the wagons keep running this route, the camp will be stripped bare before the season turns. Make sure the count never reaches the Sultana's ledgers.
Target: A three-wagon convoy escorted by six Immortal Flames, overseen by a tithe assessor named Corrin Belmaine, who keeps the sealed collection ledger chained to his own wrist.
Location: The southern road between Ul'dah's gate and Little Ala Mhigo, where the route narrows between two dune ridges.
Hazards: The escort is trained and armed for exactly this kind of ambush, the wagons move only in daylight, and the open ground offers little cover beyond the ridgeline itself. Sabotender nest along the dune base and do not care who started the fight.
NPC: Mireille, a camp elder who has watched three tithe counts pass through her people's tents, knows the convoy's schedule by heart and will share it for the promise that whatever is seized comes back to the camp.
Hint: Mireille's schedule tells you exactly when the wagons leave the gate and how long before they reach the ridge, where the escort is tightest around Belmaine and loosest around the cargo. Take the ledger wagon first. Without it, the tithe cannot be reported, only stolen, and stolen counts for nothing in a court record.
Party: 3-4 ✦ Type: Interception & Redistribution ✦ Status: Urgent
💰Seized tithe (returned to the camp) + Standing among Little Ala Mhigo
ThreatHard
The Steel Falcons
A noble house has bought itself a mercenary company and set them loose on the Sagolii border, turning back anyone crossing without papers stamped by hands that never once fled anything. Refugees and Court couriers alike. Two runners have not been heard from since the Falcons set up their line, and the company answers to coin, not conscience. Break the line before anyone else disappears into it.
Target: A mercenary company roughly twelve strong, led by a former Brass Blade captain called Osric Vane, who runs the checkpoints in rotating shifts and keeps a private ledger of everyone his company turns away or takes.
Location: The Sagolii Desert border checkpoints, spread across three dune crossings watched from raised platforms.
Hazards: Vane's company is well armed, well fed, and coordinated in a way hired blades rarely are. Sandstorms roll through the dunes without warning, and visibility from the platforms means an approach across open sand is seen long before it arrives.
NPC: Fenn, a runner who escaped one of Vane's checkpoints with a cracked rib and a clear memory of the shift change, knows exactly when the platforms sit thinnest.
Hint: Fenn's shift change is the only window where the platforms are undermanned, and it never lasts long. Vane's private ledger, if it can be reached, names everyone his company has detained and where. Take it as proof of what this house is paying for, not just a trophy.
Party: 5-6 ✦ Type: Ambush & Route Liberation ✦ Status: Urgent
💰9,800 Gil + Seized arms cache + Sagolii crossing reopened
Mission Board
⬥ Wanted
WantedMedium
The Silver Tongue
Someone inside the Court's own circles has been selling movement schedules to a Sultanate informant network, the kind of information only a handful of people should ever have held. Two safehouses are ash because of it, and a courier nearly walked into a checkpoint that should not have known to wait for her. Find who has been talking, and to whom.
Target: An unnamed informant with access to Court schedules, believed to be a low-level courier using the alias "Reed" in messages passed to the Sultanate side.
Last Known Activity: A meeting near the Merchant Strip, close to the Steps of Thal, roughly a week before the second safehouse burned.
Hazards: Whoever this is knows the burns were noticed and may already be planning to run for Sultanate protection rather than be found first by the Court.
NPC: Dov, a fence who deals in secrets as often as goods, saw the Merchant Strip meeting and can describe both parties for a price, though he insists on payment before names.
Hint: Cross the two burn dates against the short list of people who had access to both safehouses beforehand. Dov's description narrows it further. Once you have a name, do not move loud. If Reed hears the Court is closing in, the next thing burned may be a person, not a building.
Party: 1-2 ✦ Type: Investigation & Interrogation ✦ Status: Open
💰3,600 Gil + Recovered informant network intel
WantedHard
Lord Varnier's Hound
A noble bounty hunter in Lord Varnier's pay has been tracking down laborers who fled the man's estate after years of debt that was never theirs to owe. He has already dragged two back to Ul'dah in chains, and now he is hunting the ones the Court took in at Little Ala Mhigo. Stop him before he finds the rest of them.
Target: A tracker known only as Corbin, methodical and patient, who studies a person's habits for suns before ever moving to take them.
Last Known Location: The outskirts of Little Ala Mhigo, working his way toward the camp along a trail he has clearly walked before.
Hazards: Corbin does not work alone once he is close to a capture, and he knows the desert terrain around the camp better than most who live there. Confronting him too early only teaches him to be more careful.
NPC: Saorla, one of the two laborers Corbin already caught and later escaped again, knows his methods better than anyone and is willing to help end this for good.
Hint: Saorla's knowledge of Corbin's habits is worth more than any weapon here. He watches before he moves, so give him something to watch that is not what he thinks it is. A decoy laid along his own trail may bring him to you instead of the camp.
Party: 3-4 ✦ Type: Protection & Capture ✦ Status: Urgent
💰8,400 Gil + Laborers' safety secured + Leverage against Lord Varnier
Mission Board
⬥ Missions
MissionEasy
The Smuggled Word
Forged travel papers need to reach a group of Ala Mhigan refugees hiding near Forgotten Springs before the next Sultanate sweep for undocumented crossers comes through. Without them, these people get turned back to the border or worse. Get the papers there without a single patrol noticing they ever changed hands.
Contact: Old Yannick, a forger who works out of a back room in the Merchant Strip and has never once been caught, hands over the finished papers wrapped in oilcloth and refuses to explain his method.
Location: Forgotten Springs, Southern Thanalan, where the refugee group has sheltered among the ruined pillars for the past several suns.
Hazards: Sultanate patrols sweep the springs on an irregular rotation, the open ground between the road and the ruins offers little cover, and Antling colonies grow active near the springs after dark.
NPC: Beren, a guide who has run this path before, knows which hours the patrols favor and which do not appear at all.
Hint: Beren's timing is the whole job. Travel in the gap between patrol rotations rather than trying to outrun one directly. Hand the papers to the group's eldest, not the first person who reaches for them. She will know what to do with them and who among her people needs them first.
Party: 1-2 ✦ Type: Delivery & Evasion ✦ Status: Open
💰2,000 Gil + Refugee group's standing trust
MissionMedium
Weight of the Ledger
A noble household near the Goblet keeps two sets of books. One for the Syndicate's inspectors, and a true one that tracks laborers taken as "indenture" against debts they never agreed to. The house's auditors arrive within the moon to burn anything that might prove it. Recover the true ledger before it disappears, so what was done to those people cannot be denied.
Contact: Halvane, a former house servant dismissed for asking too many questions, still has a rough memory of the estate's layout and knows exactly which study holds the study desk where the ledger is kept.
Location: A noble estate on the Thanalan side of the Goblet, guarded by house staff and a small private watch.
Hazards: The study is locked and watched by two hounds kept loose in the garden after dark, and the household hosts a gala within the week that will fill the grounds with guests and, briefly, thin the guard on the study itself.
NPC: Petra, a current kitchen servant sympathetic to the cause, can slip a side door open during the gala in exchange for a promise that her name never appears anywhere near this.
Hint: Wait for the gala. Petra's side door only stays unlocked for as long as the kitchen staff is run off their feet serving guests, so move quickly once inside. Take only the true ledger. Leave the false one exactly where it sits, untouched, so no one realizes what is missing until it is already gone.
Party: 2-3 ✦ Type: Infiltration & Document Recovery ✦ Status: Open
💰5,600 Gil + Recovered ledger (evidence) + Laborers' freedom papers
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The Sand Court ✦ Honors
Adventurers' Hall of Fame

Contracts resolved. Debts of gratitude recorded.

Every contract sealed here was a promise kept. These are the names the Sand Court carries forward. What they delivered, others will remember, and the Court pays what it owes in gil, in story, and in the quiet respect reserved for those who walked through the work and came back.

ContractorSkala Heemora
Safe Passage to Vesper Bay
EscortCompleted

A healer and her two children needed to reach Vesper Bay before the full moon. She had treated people certain nobles would have preferred to see dead, and the knowledge she carried was inconvenient for more than one prominent name. The desert route was too short to be safe. The children could not wait.

ResolutionMarne and the children arrived in Vesper Bay intact and on time. Writ of safe arrival returned to the Court, signed in her own hand. The Alley keeps her name. The Court keeps yours.
Reward29,000g
Paid in full
ContractorMeduil Holte
The Collector
EliminationCompleted

Known only as the Collector, this operative worked for a debt syndicate that preyed on migrant workers in Thanalan. Her method was to locate debtors, seize their children as collateral, and sell them before any payment could be made. Her true identity was unknown. Three separate mothers described her in identical terms. That was enough.

ResolutionTarget eliminated. Proof delivered. The syndicate structure behind her was documented and passed to the Court. Three mothers have their descriptions in past tense now. That is the only shape of justice the Court had to offer, and it was taken cleanly.
Reward85,000g
Paid + syndicate bonus
Field PartySarva & Allies
Aqueduct Asylum
InvestigationEliminationCompleted

The Yur'gram aqueduct had gone quiet. No platoon of Brass Blades sent below had returned, and what little water still reached Ul'dah's thirsty districts came back fouled with bone and the copper smell of old blood. The Sand Court contracted a field party to descend into the underworks, locate the blockage, and find whatever was causing it. What waited in the dark was worse than any sewer beast: a disgraced thaumaturge nursing a basilisk in the deep stone, feeding it the blood and fear of everyone he could drag below, dreaming of flooding the city with its venom.

ResolutionThe alchemist was eliminated. The basilisk was brought down. The nest was broken open and the aqueduct remembered its purpose, water running free again through the underworks of Ul'dah. One surviving Brass Blade was recovered from a hidden alcove. Proof of resolution delivered to the Court. The city does not know what was buried beneath its streets. The Court does. So does this Hall.
Reward112,000g
Paid + hazard bonus
The Story So Far
Lore

The Sand Court was not built. It was inherited, like a scar. What Sariel Al'sahra left behind when he died was not an empire but a debt: a network of informants gone silent, trade routes bleeding gil to rivals, and a name that still made people flinch in the right parts of Ul'dah.

Yucca Al'sahra took up the name not out of ambition, but necessity. The Court had to survive, or everything her father's cruelty had touched would simply be absorbed by something worse. She rebuilt it on different terms: loyalty over fear, purpose over profit. Where her father used Thanalan, she chose to serve it. Where he extracted, she returned. The sands remember what was buried there, and Yucca means to dig it all up before someone else does.

In Ul'dah, power is a currency the Syndicate mints and the Monetarists spend. The Sultanate sits on a throne with no real authority. The Royalists cling to tradition while the people beneath them starve. The Brass Blades answer to coin, not justice. And the Immortal Flames look outward while the city rots from within. The Sand Court exists because no one else will walk into the places that hurt. The lower city. The refugee quarters. The desert roads where merchants vanish and no report is ever filed.

The Court's territory spans all of Thanalan. Ul'dah is the nerve center: the place where coin talks and silence is bought. But the real work happens beyond the gates. Central Thanalan's trade crossroads, the sun-scorched ruins of Southern Thanalan, the smuggler camps near the Sagolii, the old Amajina mining outposts in Northern Thanalan. Every stretch of sand has a story, and most of those stories have blood in them.

The Court does not claim territory in the traditional sense. It claims people. Routes through places others avoid, knowledge of where things are buried and who buried them, and a promise: that the people of Thanalan will not bleed alone. In Ul'dah, that is called a crime. In the desert, it is called survival.

Recruit & Info

The Sand Court operates across multiple platforms. We maintain a Free Company on Mateus, a Cross-World Linkshell for members on other Crystal servers, and a Fellowship for broader community access. Join whichever fits your situation.

How to Join

Membership is earned, not given. To become a Court Member or Associate, your character must first participate in at least one mission or event with us. This gives both sides a chance to see if the fit is right. Once you have, reach out to staff to discuss alignment.

Court Alignments

These reflect your character's relationship to the Sand Court.

💰 Court Member
An active part of the organization. Knows the terms, works within them, and answers to the Court.
Requires IC interaction first - reach out to staff.
🪙 Associate
Works alongside the Court without formal membership. Trusted, but independent.
Requires IC interaction first - reach out to staff.
🪪 Contractor
Takes jobs on a case-by-case basis. No permanent ties, no permanent obligations.
👥 Neutral Party
Not aligned with the Court. Present in the space for their own reasons.
🗣️ Informant
Provides intelligence to the Court. What they know is worth more than what they carry.
Before You Enter
DNI & Rules

The Sand Court is an 18+ community. This is not a suggestion, not a guideline, and not flexible. If you are under eighteen, this space is not for you. No exceptions, no circumstances, no "but I'm mature for my age." We take this seriously because the stories we tell deal with violence, moral complexity, trauma, and the weight of difficult choices. That requires adults at the table.

Do Not Interact
// Hard Boundaries

If you are under 18, do not engage with this community in any capacity.

If you engage in racist, homophobic, transphobic, or otherwise discriminatory behavior, whether in character or out of it, you are not welcome here.

If you are unable to separate in-character conflict from out-of-character relationships, this is not the space for you.

If you use roleplay spaces to manipulate, harass, or pressure other players, we will remove you without discussion.

Community Rules
🔞 18+ Only
All members and participants must be eighteen or older. This applies to events, missions, Discord access, and any interaction with the community. No minors under any circumstance.
🚫 No NSFW / Sexual Content
The Sand Court does not allow sexual or explicitly NSFW content in any of its spaces. Not in roleplay, not in Discord channels, not in character interactions. We respect that people enjoy that content in their own time and their own spaces, but it has no place here. Our stories are mature in theme, not in that direction.
👗 SFW Outfits Only
Outfits worn during Court events, missions, and community interactions must remain SFW. Dress your character however you like on your own time, but when you are representing or participating in Sand Court content, keep it appropriate.
💔 No Relationship Drama in RP
Personal romantic or relationship conflicts between players do not belong in the shared narrative. If something is happening between you and another player outside of RP, handle it outside of RP. Do not let it bleed into missions, events, or storylines. The Court's stories belong to everyone at the table, not to anyone's personal situation.
🤝 Respect the Table
In-character tension is storytelling. Out-of-character tension is a problem. Know the difference. If your character is in conflict with another character, that is good writing. If you are in conflict with another player, that is a conversation you need to have with staff before it becomes everyone's problem.
📣 Communicate
If something makes you uncomfortable, say it. If a scene is heading somewhere you did not agree to, say it. If you need a break, take it. This community runs on trust, and trust requires honesty. Staff is always available and will always listen.

The Sand Court is built on care. For the stories we tell, for the people who tell them, and for the space we share. These rules exist to protect that. If you are here in good faith, you are welcome. If you are not, the desert is wide and you are free to walk it alone.