
The Sand Court is a revolutionary organization born from the dust and blood of Thanalan. It moves where the Brass Blades refuse to patrol and the Immortal Flames choose not to look: the lower markets, the refugee camps beyond the gates, the forgotten roads where the poor bleed in silence so that Ul'dah's upper city can shine.
Led by Yucca Al'sahra, the Court fights for those the Sultanate has abandoned. It smuggles medicine to communities the Monetarists have starved. It redistributes wealth taken by force from people who never had a voice. It stands, armed and unafraid, between the vulnerable and those who feed on them.
Ul'dah calls us criminals. The Syndicate calls us a threat. The people of the lower city call us by name, and they do not flinch when they say it.
We do not steal from those who cannot afford the loss. We do not harm people who cannot defend themselves. We do not move product that destroys the communities we fight to protect.
The Syndicate and Monetarists extract wealth from Thanalan and call it commerce. The Sultanate and Royalists extract obedience and call it order. The Brass Blades sell their loyalty to the highest bidder and call it law. We extract nothing from Thanalan. What we take comes from those who have taken first.
If that makes us outlaws, then the law was never written for the people it claims to serve.
The Sand Court is an 18+ roleplay community on Crystal / Mateus, focused on morally gray storytelling, revolutionary intrigue, and found-family dynamics set against the Thanalan landscape. We run structured campaign arcs, weekly events, a mission board with open contracts, and collaborative worldbuilding.
Our combat framework is the Eorzean Battle System (EBS), a d999 roll-table system built for fast, cinematic encounters. No stat sheets, no prep. Just roll and write.
The faces behind the Court. The reasons it still stands.
No court is made of banners and titles alone. It is made of the people who show up when the sand turns against you. These are the ones who carry the Sand Court forward, mission after mission, name after name.

Yucca Al'Sahra
The HareShe does not explain herself. She does not need to. The Sand Court exists because she decided it would, and it runs because she has not decided otherwise. She has buried things in the desert that deserved to stay buried, and kept things alive that had no right to survive. If you are standing in front of her, one of two things is true: she let you get close, or she has not decided what to do with you yet.

Bastian Caldeth
Dalmasca's RedTwo colors live in him and neither one wins. The old name taught him patience and restraint, the kind that survives an occupation by saying nothing. The blade he picked up after taught him the opposite. He carries both now, one hand steady, one hand quick, switching between them faster than most people can follow. Some read that as unstable. It is not. It is the only thing keeping him level.

Adeline Deroselle
The staff-wielding wanderer who goes wherever the wind blows, extending a hand to those in need. The furious blade that strikes with wind, light, and scattered petals. The writer sitting at the back of the tavern, furiously scribbling on paper and grumbling about how "the accounts are a mess again." Different facets, yet a single truth: call her name, and help will arrive, no matter how great your trouble may be.

Draeven Mourningale
Draeven can often be a mystery, an aura of intensity surrounding the mostly quiet Duskwight. He constantly battles his demons in silence, choosing not to lay his weight on others, at least most of the time. Years surrounded by death have hardened him, and the cruel mannerisms once needed to survive have since been quelled, shoved away. In their place, a desire to help those so forgotten and downtrodden that they cannot help themselves takes precedent, that compassion for those who suffer alone the strongest amongst his characteristics, even with the darkness forever looming, casting a shadow on his choices. He hopes to one day be the missing piece to many a puzzle in the world, if only his inner darkness will allow him to be the person he hopes to still one day be.

Fifiku Fiku
The Pink SummonerIf you meet a happy-go-lucky Lalafell in pinkish clothes, your journey will be filled with smiles. He may seem to be just like another adventurer, but this one has a special connection with forces beyond normal comprehension. Rumor says he is followed by a shadowy figure who lacks patience and has questionable morality. Beware.

Naathgar M'rrsch
The ChimeraAlso known as "Nightmare." A hunter who hides in the shadows, hard to spot and even harder to take down. He studies beasts around the world, learning their best attributes in order to become the ultimate predator. Versed in magic and fast combat, when seen he is usually following a small Lalafell in his quest to make a better world. Weirdly, he likes morbols.

Luzura d'Arc
The Sand LynxDon't let her size intimidate you, for Luzura's heart is every bit as big. Usually cheerful and playful, the lioness is always willing to lend a hand to anyone in need, as a way of healing the scars left by war. Within the Sand Court, her role is clear: to serve as the foundation that allows Yucca's dreams to become reality. And, of course, to keep the orphanage's children from getting themselves into trouble.

Grymsunn "Grym" Thosinnacht
A man of many talents, Grym will be the first to tell you that he's more than just his looks, brawn, and roguish charm. He also has the technical skills and keen analytic mind of a seasoned engineer, which led to a lucrative criminal career. Deciding to use his sordid skills for a nobler purpose, he cast his lot in with the Court, hoping to aid the recently displaced Garleans scattered through Eorzea.

Aldric Ullon
The CookOnce a soldier, his hands were weathered by steel, used to taking life. Now they create instead of destroy, crafting meals that soothe weary souls. On a path of redemption, he journeys the world, gathering flavors for his own cookbook. Though he despises violence, he won't hesitate to protect friends, proving blades still belong in his grasp when needed.
The board is updated regularly. Pick a contract, coordinate with the Court, and get it done. Payment on completion. Failure is its own reward.
Contracts completed. The desert remembers what was done.
Every week, the Sand Court rides out twice over. These are the missions that were called, fought, and closed. The sand shifts, the roads change, but the record stays. What was faced here earned more than coin. It earned a place in the ledger.

Where: Highbridge, near Wellwick Wood, Eastern Thanalan
Server: Crystal - Mateus
DM: Yucca Al'Sahra
Discord: Join for event details

Where: Ok'hanu, Kozama'uka, Tok Tural
Server: Crystal - Mateus
DM: Yucca Al'Sahra
Discord: Join for event details
Thanalan. The Black Shroud. La Noscea. Coerthas. Where it all began.






Urqopacha. Kozama'uka. Yok Tural. New sands, new contracts.

A Pelupelu merchant, a shipment of tea, and a road that was never meant to be safe. Bapli needed his goods carried quiet across Urqopacha to Icuvlo's Inn, off the beaten path and clear of the towns that might catch wind of his new blends before he was ready to sell. What should have been a simple walk turned into a gauntlet of Tural's wildlife, a gang of cactus creatures with an unexpected talent for boxing, a leafy horror that very nearly buried Bastian under its own bulk, and a venomous predator that only met its match in the least likely fighter on the trail, Bapli's own alpaca, Coton. The caravan made it through in one piece. Nobody's dignity did.
Location: Urqopacha, Yok Tural
Server: Crystal / Mateus
DM: Yucca Al'Sahra

A shipyard, a foreman who did not believe in ghosts, and a vessel that refused to be finished. Word reached the Court through Naldiq and Vymelli's after what happened on the Isles of Umbra, and the job seemed simple enough at first: keep the workers calm, keep the peace, get the Victory built before dawn. But the dead do not always stay quiet for coin, and the drydocks had a story of their own, an old betrothal, a broken promise, and a woman who threw herself into the harbor long before the Calamity ever came. What the Court found waiting in an empty hangar room, on a lighthouse beam, and finally aboard the ship itself was not a haunting looking for vengeance so much as a grief that had simply never been allowed to rest.
Location: The Drydocks, Lower La Noscea
Server: Crystal / Mateus
DM: Yucca Al'Sahra

Some things refuse to stay buried. The Sand Court arrived at Aleport Docks on a haunted island under a gale, with a deal already struck. The airship had been flying on forged papers long enough that Limsa Lominsa wanted a favor before signing anything: the Isles of Umbra had dead walking its shore every night at midnight, disturbing the corrupted aether still lodged in Pharos Sirius since the Calamity, and reconstruction had stalled. What waited on the other side of the ravine was older than the lighthouse, smaller than expected, and considerably more furious about the whole situation.
Location: Isles of Umbra, Ship Graveyard / Pharos Sirius
Server: Crystal / Mateus
DM: Yucca Al'Sahra

A Holy See loyalist cult was pulling people out of Coerthas and Adeline was somewhere in the middle of it, last seen walking away from Amdapor Keep like the Court had never existed. The group rode into the blizzard, found a farmstead already wrong with void energy, and went down through a trapdoor into blood and torchlight. Adeline was already fighting when they got there. The boss fell, the cult collapsed, and Yucca talked Adeline into a drink in Foundation. Not a reunion. A beginning.
Location: Falcon's Nest / Gorgagne Crossroads, Coerthas
Server: Mateus
DM: Yucca Al'Sahra

Amdapor Keep pressed down like something alive the moment they crossed the threshold. The group fought through ruins, voices, and void-touched horrors before reaching Ferdiad, a high-ranking voidsent still haunting the Keep from the days of the Mhachi assault. He offered one deal: a precious memory from each of them, in exchange for the White Mage soul stone. Adeline stepped forward before anyone else could speak and gave up every memory she had of the Sand Court. Ferdiad took them and left. She walked out not knowing any of their names.
Location: Amdapor Keep, South Shroud
Server: Mateus
DM: Yucca Al'Sahra

The Court entered Quarrymill under forged academic credentials, posing as scholars from Ul'dah. The warden E-Una-Kotor enjoyed the performance but still refused entry, sending them north to recover a stolen chest from the Redbelly. Yucca had already prepared a convincing fake. The group reached the Redbelly camp and negotiated instead of fighting, leaving every member of the gang breathing, the real chest in hand, and E-Una-Kotor none the wiser.
Location: Quarrymill / Amdapor Keep approach, South Shroud
Server: Mateus
DM: Yucca Al'Sahra

Forgotten Springs was losing livestock and soldiers to something moving beneath the Sagolii. Flame Captain Sidimund requested the Sand Court's aid after two of his own patrols vanished without a trace. The locals described a worm ancient enough to shake the ground when it shifted in its sleep. The Court rode out to find where it nested, understand what brought it to the surface, and put it down before the Springs were cut off entirely.
Location: Forgotten Springs, Southern Thanalan
Server: Coeurl
DM: Yucca Al'Sahra
Location: Black Brush Station and the storage shed behind it, Central Thanalan.
Hazards: The station itself is public and heavily trafficked, which makes a direct confrontation risky and likely to draw Brass Blade attention. Glasseye keeps two hired blades on site at all hours. The scrubland around the station is home to Sabotender and, after dusk, Sun Bats that nest in the rail overpass.
NPC: Perrine, a pottery merchant who has legitimately used the same rail cars for years, is furious that her shipments keep getting mixed up with Glasseye's and will gladly describe his crate markings and shipping schedule in exchange for the Court sorting it out.
Location: The road between Camp Drybone and the Zahar'ak border, Eastern Thanalan, concentrated around a cluster of rock formations that give the pack cover and elevation.
Hazards: Coeurl hunt by scent and sound as much as sight, and their claws carry a paralytic toxin. The rocky terrain limits sightlines and favors ambush. Zahar'ak's Amalj'aa patrols occasionally range close to the border and may complicate an already dangerous fight if provoked. Night falls fast in this stretch and the pack hunts more aggressively after dark.
NPC: Toman, a Highlander caravan driver who survived the second attack, describes the pale-furred coeurl giving what sounded like commands to the rest of the pack, which no one back at Camp Drybone believes but he swears is true.
Last Known Activity: The Merchant Strip scale station, Ul'dah. He has held the post for over a year and the skimming appears to have started roughly four moons ago.
Hazards: The scale station is public and busy throughout the day, which makes confrontation there impossible without drawing a crowd. Bramwell travels home alone each evening through a quiet residential block, unarmed and unguarded.
NPC: Iset, a fabric trader who has lost coin to the rigged scales for weeks without understanding why, will happily provide her delivery records once she learns the cause.
Last Known Location: Central Thanalan, last seen near Horizon two suns ago, asking after passage west toward Vesper Bay.
Hazards: Ines knows she is being looked for and will not stay anywhere long. If she reaches Vesper Bay and buys passage on a ship, she is effectively gone. The road west passes through open scrubland patrolled lightly by the Immortal Flames, and Sun Bats grow active near dusk along the ridgeline.
NPC: Corwen, a stablehand at Horizon, sold Ines a chocobo two suns ago and remembers her asking specifically about the fastest route to the coast, not the safest one.
Location: A countinghouse two streets off the Ruby Road Exchange, Ul'dah. The ledger is kept in a locked drawer beneath the accountant's writing desk on the second floor.
Hazards: The countinghouse employs one night clerk who sleeps in a side room and a hired guard who does a single round every hour. The street outside is patrolled by Brass Blades on the Ruby Road side, less so on the alley side. Nothing here fights back if handled quietly.
NPC: Osgar, the hired guard, is deep in debt to a Court-adjacent moneylender and would rather look the other way than risk his own arrangement being called in.
Location: The route runs south from Camp Drybone through open Eastern Thanalan scrubland toward Little Ala Mhigo, avoiding the main caravan road where Brass Blade patrols are heavier this moon.
Hazards: The off-road route crosses territory used by Sabotender and Aldgoat herds, neither aggressive unless provoked. After dark, Antling colonies become active near the drainage gullies. A sandstorm is expected to roll through sometime after midnight, and visibility will drop fast once it does.
NPC: Sorcha, a Highlander scout who knows the gullies well, will guide for a flat fee and asks no questions about the cargo, which makes her useful.
Contracts resolved. Debts of gratitude recorded.
Every contract sealed here was a promise kept. These are the names the Sand Court carries forward. What they delivered, others will remember, and the Court pays what it owes in gil, in story, and in the quiet respect reserved for those who walked through the work and came back.

A healer and her two children needed to reach Vesper Bay before the full moon. She had treated people certain nobles would have preferred to see dead, and the knowledge she carried was inconvenient for more than one prominent name. The desert route was too short to be safe. The children could not wait.

Known only as the Collector, this operative worked for a debt syndicate that preyed on migrant workers in Thanalan. Her method was to locate debtors, seize their children as collateral, and sell them before any payment could be made. Her true identity was unknown. Three separate mothers described her in identical terms. That was enough.

The Yur'gram aqueduct had gone quiet. No platoon of Brass Blades sent below had returned, and what little water still reached Ul'dah's thirsty districts came back fouled with bone and the copper smell of old blood. The Sand Court contracted a field party to descend into the underworks, locate the blockage, and find whatever was causing it. What waited in the dark was worse than any sewer beast: a disgraced thaumaturge nursing a basilisk in the deep stone, feeding it the blood and fear of everyone he could drag below, dreaming of flooding the city with its venom.
The Sand Court was not built. It was inherited, like a scar. What Sariel Al'sahra left behind when he died was not an empire but a debt: a network of informants gone silent, trade routes bleeding gil to rivals, and a name that still made people flinch in the right parts of Ul'dah.
Yucca Al'sahra took up the name not out of ambition, but necessity. The Court had to survive, or everything her father's cruelty had touched would simply be absorbed by something worse. She rebuilt it on different terms: loyalty over fear, purpose over profit. Where her father used Thanalan, she chose to serve it. Where he extracted, she returned. The sands remember what was buried there, and Yucca means to dig it all up before someone else does.
In Ul'dah, power is a currency the Syndicate mints and the Monetarists spend. The Sultanate sits on a throne with no real authority. The Royalists cling to tradition while the people beneath them starve. The Brass Blades answer to coin, not justice. And the Immortal Flames look outward while the city rots from within. The Sand Court exists because no one else will walk into the places that hurt. The lower city. The refugee quarters. The desert roads where merchants vanish and no report is ever filed.
The Court's territory spans all of Thanalan. Ul'dah is the nerve center: the place where coin talks and silence is bought. But the real work happens beyond the gates. Central Thanalan's trade crossroads, the sun-scorched ruins of Southern Thanalan, the smuggler camps near the Sagolii, the old Amajina mining outposts in Northern Thanalan. Every stretch of sand has a story, and most of those stories have blood in them.
The Court does not claim territory in the traditional sense. It claims people. Routes through places others avoid, knowledge of where things are buried and who buried them, and a promise: that the people of Thanalan will not bleed alone. In Ul'dah, that is called a crime. In the desert, it is called survival.
The Sand Court operates across multiple platforms. We maintain a Free Company on Mateus, a Cross-World Linkshell for members on other Crystal servers, and a Fellowship for broader community access. Join whichever fits your situation.
Membership is earned, not given. To become a Court Member or Associate, your character must first participate in at least one mission or event with us. This gives both sides a chance to see if the fit is right. Once you have, reach out to staff to discuss alignment.
These reflect your character's relationship to the Sand Court.
The Sand Court is an 18+ community. This is not a suggestion, not a guideline, and not flexible. If you are under eighteen, this space is not for you. No exceptions, no circumstances, no "but I'm mature for my age." We take this seriously because the stories we tell deal with violence, moral complexity, trauma, and the weight of difficult choices. That requires adults at the table.
If you are under 18, do not engage with this community in any capacity.
If you engage in racist, homophobic, transphobic, or otherwise discriminatory behavior, whether in character or out of it, you are not welcome here.
If you are unable to separate in-character conflict from out-of-character relationships, this is not the space for you.
If you use roleplay spaces to manipulate, harass, or pressure other players, we will remove you without discussion.
The Sand Court is built on care. For the stories we tell, for the people who tell them, and for the space we share. These rules exist to protect that. If you are here in good faith, you are welcome. If you are not, the desert is wide and you are free to walk it alone.

The Dry Dock is the Sand Court's newest holding, a salt-rusted bar and hangar planted on the shores of Mist. Up front, cold drinks and loud company. In the back, a working hangar where the Court's airship takes shape bolt by bolt, proof that the desert is setting sail beyond the dunes of Thanalan.
The house serves as a meeting point for missions and travels beyond Thanalan, with private rooms reserved for Sand Court members. While the airship remains under construction, the doors are already unlocked as an open RP hub. Fixed days and a full menu are coming soon, along with the grand opening.
📍 OOC: Plot 46, 1st Ward, Mist | Mateus

The Dusty Den is a desert bar tucked between Pearl Lane and the Sapphire Avenue Exchange, a place where sand-worn travelers, Court members, and the occasionally curious come to drink, deal, and disappear. It serves as both a social hub and the Court's informal headquarters.
Every Wednesday, the Den opens its doors for Court business: mission board deliveries, contract debriefings, and the kind of conversations best had over cheap ale. For all other days, it operates as an open RP hub, welcoming walk-ins of all stripes.
Visit the full venue page: dustyden.carrd.co
📍 OOC: The Sultana's Breath · Wing 1, Room #72 · 26th Ward, The Goblet | Mateus